summaryrefslogtreecommitdiffstats
path: root/src/Inventory.cpp
diff options
context:
space:
mode:
authorSamuel Barney <samjbarney@gmail.com>2015-07-29 17:04:03 +0200
committerSamuel Barney <samjbarney@gmail.com>2015-07-29 17:49:30 +0200
commit804805d35a87c2acc9425d1762ad26b1ba2ec9ac (patch)
tree13b603c8bbf8177da92ce87f5413fb646d204f3f /src/Inventory.cpp
parentMerge pull request #2376 from mjhanninen/fix-freebsd-build (diff)
downloadcuberite-804805d35a87c2acc9425d1762ad26b1ba2ec9ac.tar
cuberite-804805d35a87c2acc9425d1762ad26b1ba2ec9ac.tar.gz
cuberite-804805d35a87c2acc9425d1762ad26b1ba2ec9ac.tar.bz2
cuberite-804805d35a87c2acc9425d1762ad26b1ba2ec9ac.tar.lz
cuberite-804805d35a87c2acc9425d1762ad26b1ba2ec9ac.tar.xz
cuberite-804805d35a87c2acc9425d1762ad26b1ba2ec9ac.tar.zst
cuberite-804805d35a87c2acc9425d1762ad26b1ba2ec9ac.zip
Diffstat (limited to '')
-rw-r--r--src/Inventory.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index 455a4bbe5..14b7202c7 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -138,7 +138,7 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks)
}
res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks);
- ToAdd.m_ItemCount = a_Item.m_ItemCount - res;
+ ToAdd.m_ItemCount = static_cast<char>(a_Item.m_ItemCount - res);
if (ToAdd.m_ItemCount == 0)
{
return res;
@@ -459,7 +459,7 @@ void cInventory::SendSlot(int a_SlotNum)
// Sanitize items that are not completely empty (ie. count == 0, but type != empty)
Item.Empty();
}
- m_Owner.GetClientHandle()->SendInventorySlot(0, a_SlotNum + 5, Item); // Slots in the client are numbered "+ 5" because of crafting grid and result
+ m_Owner.GetClientHandle()->SendInventorySlot(0, static_cast<short>(a_SlotNum + 5), Item); // Slots in the client are numbered "+ 5" because of crafting grid and result
}
@@ -724,7 +724,7 @@ void cInventory::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
if ((a_ItemGrid == &m_ArmorSlots) && (World != nullptr))
{
World->BroadcastEntityEquipment(
- m_Owner, ArmorSlotNumToEntityEquipmentID(a_SlotNum),
+ m_Owner, static_cast<short>(ArmorSlotNumToEntityEquipmentID(a_SlotNum)),
m_ArmorSlots.GetSlot(a_SlotNum), m_Owner.GetClientHandle()
);
}