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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-04-18 12:30:23 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-04-22 23:30:00 +0200 |
commit | 7f5757eccff7b81c17443ea4e0b4ce86e2d5dc04 (patch) | |
tree | 755a1e62f0b67ac4c8d059145a9e082d0cb11876 /src/Generating | |
parent | Merge pull request #3048 from Woazboat/minecarts (diff) | |
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Diffstat (limited to 'src/Generating')
-rw-r--r-- | src/Generating/BioGen.cpp | 4 | ||||
-rw-r--r-- | src/Generating/ChunkGenerator.cpp | 8 | ||||
-rw-r--r-- | src/Generating/CompoGen.cpp | 4 | ||||
-rw-r--r-- | src/Generating/StructGen.cpp | 8 | ||||
-rw-r--r-- | src/Generating/Trees.cpp | 26 |
5 files changed, 27 insertions, 23 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 12605496b..2ae7a929c 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -86,8 +86,8 @@ void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a { if (((m_NumHits + m_NumMisses) % 1024) == 10) { - LOGD("BioGenCache: %u hits, %u misses, saved %.2f %%", static_cast<unsigned>(m_NumHits), static_cast<unsigned>(m_NumMisses), 100.0 * m_NumHits / (m_NumHits + m_NumMisses)); - LOGD("BioGenCache: Avg cache chain length: %.2f", static_cast<double>(m_TotalChain) / m_NumHits); + // LOGD("BioGenCache: %u hits, %u misses, saved %.2f %%", static_cast<unsigned>(m_NumHits), static_cast<unsigned>(m_NumMisses), 100.0 * m_NumHits / (m_NumHits + m_NumMisses)); + // LOGD("BioGenCache: Avg cache chain length: %.2f", static_cast<double>(m_TotalChain) / m_NumHits); } for (size_t i = 0; i < m_CacheSize; i++) diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 50b77363a..e7c2e4125 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -209,10 +209,10 @@ void cChunkGenerator::Execute(void) { if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC)) { - LOG("Chunk generator performance: %.2f ch / sec (%d ch total)", + /* LOG("Chunk generator performance: %.2f ch / sec (%d ch total)", static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC/ (clock() - GenerationStart), NumChunksGenerated - ); + ); */ } cCSUnlock Unlock(Lock); m_Event.Wait(); @@ -239,7 +239,7 @@ void cChunkGenerator::Execute(void) m_evtRemoved.Set(); // Display perf info once in a while: - if ((NumChunksGenerated > 16) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC)) + if ((NumChunksGenerated > 512) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC)) { LOG("Chunk generator performance: %.2f ch / sec (%d ch total)", static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC / (clock() - GenerationStart), @@ -271,7 +271,7 @@ void cChunkGenerator::Execute(void) } // Generate the chunk: - LOGD("Generating chunk [%d, %d]", item.m_ChunkX, item.m_ChunkZ); + // LOGD("Generating chunk [%d, %d]", item.m_ChunkX, item.m_ChunkZ); DoGenerate(item.m_ChunkX, item.m_ChunkZ); if (item.m_Callback != nullptr) { diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 22bc05f03..6352949fa 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -376,8 +376,8 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc:: #ifdef _DEBUG if (((m_NumHits + m_NumMisses) % 1024) == 10) { - LOGD("CompoGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses)); - LOGD("CompoGenCache: Avg cache chain length: %.2f", static_cast<float>(m_TotalChain) / m_NumHits); + // LOGD("CompoGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses)); + // LOGD("CompoGenCache: Avg cache chain length: %.2f", static_cast<float>(m_TotalChain) / m_NumHits); } #endif // _DEBUG diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 9b4eb67ef..c1e6906fc 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -183,6 +183,14 @@ void cStructGenTrees::ApplyTreeImage( CASE_TREE_OVERWRITTEN_BLOCKS: { a_ChunkDesc.SetBlockTypeMeta(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); + // If grass is below our tree, turn it to dirt + if ( + (cBlockInfo::IsSolid(itr->m_BlockType)) && + (a_ChunkDesc.GetBlockType(itr->m_RelX, itr->m_RelY - 1, itr->m_RelZ) == E_BLOCK_GRASS) + ) + { + a_ChunkDesc.SetBlockType(itr->m_RelX, itr->m_RelY - 1, itr->m_RelZ, E_BLOCK_DIRT); + } break; } diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index f2592aa21..9cde11877 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -551,9 +551,9 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi } // Add the leaves to the top of the branch - PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); - PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); - a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD)); + PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA); + PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA); + a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA)); // Choose if we have to add another branch bool TwoTop = (a_Noise.IntNoise3D(a_BlockX, a_BlockY, a_BlockZ) < 0 ? true : false); @@ -579,9 +579,9 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi } // And add the leaves ontop of the second branch - PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); - PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); - a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD)); + PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA); + PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA); + a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA)); } @@ -635,15 +635,15 @@ void GetDarkoakTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No // The lower two leaves layers are BigO4 with log in the middle and possibly corners: for (int i = 0; i < 2; i++) { - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO4, ARRAYCOUNT(BigO4), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD); - PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD); + PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO4, ARRAYCOUNT(BigO4), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK); + PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK); hei++; } // for i < 2 // The top leaves layer is a BigO3 with leaves in the middle and possibly corners: - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD); - PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD); - a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD)); + PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK); + PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK)); } @@ -1125,7 +1125,3 @@ bool GetLargeTreeAdjustment(cWorld & a_World, int & a_X, int & a_Y, int & a_Z, N return IsLarge; } - - - - |