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authorMattes D <github@xoft.cz>2019-09-08 15:40:12 +0200
committerMattes D <github@xoft.cz>2019-09-08 20:21:49 +0200
commit5f4df3e87dc43bb9cbf19ea1e15d73ee0b5d1755 (patch)
tree7b633e2b29ae816dcc6a56c4d1c083518db7da04 /src/Generating/VillageGen.cpp
parentBiomeGen: Changed to use cChunkCoords params. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Generating/VillageGen.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp
index 48bf9e467..c2693608d 100644
--- a/src/Generating/VillageGen.cpp
+++ b/src/Generating/VillageGen.cpp
@@ -178,7 +178,7 @@ protected:
// Each intersecting prefab is placed on ground, then drawn
// Each intersecting road is drawn by replacing top soil blocks with gravel / sandstone blocks
cChunkDef::HeightMap HeightMap; // Heightmap for this chunk, used by roads
- m_HeightGen->GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap);
+ m_HeightGen->GenHeightMap(a_Chunk.GetChunkCoords(), HeightMap);
for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
{
const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece());
@@ -208,7 +208,7 @@ protected:
int BlockY;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cChunkDef::HeightMap HeightMap;
- m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
+ m_HeightGen->GenHeightMap({ChunkX, ChunkZ}, HeightMap);
int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ);
a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1);
}