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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-24 22:15:48 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-24 22:15:48 +0200 |
commit | bd5df3d3b975c448e3d8f4227d86a742d0ad3b12 (patch) | |
tree | 30193169848d8ea39e2e5a423bd9e1a8e189c5f6 /src/Generating/Prefab.cpp | |
parent | Conforms to standards (diff) | |
parent | Merge pull request #1125 from Howaner/Entities (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/Prefab.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 2ab1455b9..7d876909a 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -211,6 +211,17 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumR int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width; Placement.Move(-ChunkStartX, 0, -ChunkStartZ); const cBlockArea & Image = m_BlockArea[a_NumRotations]; + + // If the placement is outside this chunk, bail out: + if ( + (Placement.x > cChunkDef::Width) || (Placement.x + Image.GetSizeX() < 0) || + (Placement.z > cChunkDef::Width) || (Placement.z + Image.GetSizeZ() < 0) + ) + { + return; + } + + // Write the image: a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy); // If requested, draw the floor (from the bottom of the prefab down to the nearest non-air) |