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authorpeterbell10 <peterbell10@live.co.uk>2018-09-24 22:33:39 +0200
committerAlexander Harkness <me@bearbin.net>2018-09-24 22:33:39 +0200
commit4727ed20846bb3d1a9eabb27aaaa9c5524129556 (patch)
treed6206a51db95a15fd3dfadb9691c868fc6bd8bd1 /src/Generating/PieceGeneratorBFSTree.cpp
parentAdd BurnsInDaylight to Lua API and Monsters.ini (#4295) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Generating/PieceGeneratorBFSTree.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/Generating/PieceGeneratorBFSTree.cpp b/src/Generating/PieceGeneratorBFSTree.cpp
index 1d0be3482..b6929d4b0 100644
--- a/src/Generating/PieceGeneratorBFSTree.cpp
+++ b/src/Generating/PieceGeneratorBFSTree.cpp
@@ -235,12 +235,11 @@ void cPieceGeneratorBFSTree::PlacePieces(int a_BlockX, int a_BlockZ, int a_MaxDe
/*
// DEBUG:
- printf("Placed the starting piece at {%d, %d, %d}\n", a_BlockX, a_BlockY, a_BlockZ);
+ FLOGD("Placed the starting piece at {0}", Vector3i{a_BlockX, a_BlockY, a_BlockZ});
cCuboid Hitbox = a_OutPieces[0]->GetHitBox();
Hitbox.Sort();
- printf(" Hitbox: {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n",
- Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z,
- Hitbox.p2.x, Hitbox.p2.y, Hitbox.p2.z,
+ FLOGD(" Hitbox: {0} - {1} ({2} * {3} * {4})\n",
+ Hitbox.p1, Hitbox.p2,
Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1
);
DebugConnectorPool(ConnectorPool, 0);
@@ -264,12 +263,11 @@ void cPieceGeneratorBFSTree::PlacePieces(int a_BlockX, int a_BlockZ, int a_MaxDe
// DEBUG:
const cPlacedPiece * NewPiece = a_OutPieces.back();
const Vector3i & Coords = NewPiece->GetCoords();
- printf("Placed a new piece at {%d, %d, %d}, rotation %d\n", Coords.x, Coords.y, Coords.z, NewPiece->GetNumCCWRotations());
+ FLOGD("Placed a new piece at {0}, rotation {1}\n", Coords, NewPiece->GetNumCCWRotations());
cCuboid Hitbox = NewPiece->GetHitBox();
Hitbox.Sort();
- printf(" Hitbox: {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n",
- Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z,
- Hitbox.p2.x, Hitbox.p2.y, Hitbox.p2.z,
+ FLOGD(" Hitbox: {0} - {1} ({2} * {3} * {4})\n",
+ Hitbox.p1, Hitbox.p2,
Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1
);
DebugConnectorPool(ConnectorPool, NumProcessed + 1);