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author | Mattes D <github@xoft.cz> | 2015-05-09 13:22:59 +0200 |
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committer | Mattes D <github@xoft.cz> | 2015-05-09 13:22:59 +0200 |
commit | ca949447eefe74804e677fff5a46a1f18a826901 (patch) | |
tree | 911736baccf3617a13f6b7e04ebbfe3fe035fb50 /src/Generating/Noise3DGenerator.cpp | |
parent | Rabbit and cooked rabbit now stackable (diff) | |
parent | Added check against "Type const &" and "Type const *". (diff) | |
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Diffstat (limited to 'src/Generating/Noise3DGenerator.cpp')
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index eadc66a4e..63e88c2a8 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -680,7 +680,7 @@ void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_Ch void cBiomalNoise3DComposable::CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint) { - // Generate the 3*3 chunks of biomes around this chunk: + // Generate the 3 * 3 chunks of biomes around this chunk: cChunkDef::BiomeMap neighborBiomes[3 * 3]; for (int z = 0; z < 3; z++) { |