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author | Mattes D <github@xoft.cz> | 2014-05-09 10:59:33 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-05-09 10:59:33 +0200 |
commit | 14543aa3fc204f38d0ab402d4c257d533619a983 (patch) | |
tree | b0b100958c848258416a9b06f9bbf6b5b28877d6 /src/Generating/MineShafts.cpp | |
parent | Fixed cGridStructGen. (diff) | |
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Diffstat (limited to 'src/Generating/MineShafts.cpp')
-rw-r--r-- | src/Generating/MineShafts.cpp | 155 |
1 files changed, 21 insertions, 134 deletions
diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index af63e549b..7b26c2b62 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -234,10 +234,12 @@ protected: -class cStructGenMineShafts::cMineShaftSystem +class cStructGenMineShafts::cMineShaftSystem : + public cGridStructGen::cStructure { + typedef cGridStructGen::cStructure super; + public: - int m_BlockX, m_BlockZ; ///< The pivot point on which the system is generated int m_GridSize; ///< Maximum offset of the dirtroom from grid center, * 2, in each direction int m_MaxRecursion; ///< Maximum recursion level (initialized from cStructGenMineShafts::m_MaxRecursion) int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor @@ -249,17 +251,15 @@ public: cMineShafts m_MineShafts; ///< List of cMineShaft descendants that comprise this system cCuboid m_BoundingBox; ///< Bounding box into which all of the components need to fit - /// Creates and generates the entire system + + /** Creates and generates the entire system */ cMineShaftSystem( - int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise, + int a_OriginX, int a_OriginZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise, int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase ); ~cMineShaftSystem(); - /// Carves the system into the chunk data - void ProcessChunk(cChunkDesc & a_Chunk); - /** Creates new cMineShaft descendant connected at the specified point, heading the specified direction, if it fits, appends it to the list and calls its AppendBranches() */ @@ -269,8 +269,11 @@ public: int a_RecursionLevel ); - /// Returns true if none of the objects in m_MineShafts intersect with the specified bounding box and the bounding box is valid + /** Returns true if none of the objects in m_MineShafts intersect with the specified bounding box and the bounding box is valid */ bool CanAppend(const cCuboid & a_BoundingBox); + + // cGridStructGen::cStructure overrides: + virtual void DrawIntoChunk(cChunkDesc & a_Chunk); } ; @@ -281,11 +284,10 @@ public: // cStructGenMineShafts::cMineShaftSystem: cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem( - int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise, + int a_OriginX, int a_OriginZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise, int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase ) : - m_BlockX(a_BlockX), - m_BlockZ(a_BlockZ), + super(a_OriginX, a_OriginZ), m_GridSize(a_GridSize), m_MaxRecursion(8), // TODO: settable m_ProbLevelCorridor(a_ProbLevelCorridor), @@ -330,7 +332,7 @@ cStructGenMineShafts::cMineShaftSystem::~cMineShaftSystem() -void cStructGenMineShafts::cMineShaftSystem::ProcessChunk(cChunkDesc & a_Chunk) +void cStructGenMineShafts::cMineShaftSystem::DrawIntoChunk(cChunkDesc & a_Chunk) { for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr) { @@ -409,15 +411,15 @@ cMineShaftDirtRoom::cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem & super(a_Parent, mskDirtRoom) { // Make the room of random size, min 10 x 4 x 10; max 18 x 12 x 18: - int rnd = a_Noise.IntNoise3DInt(a_Parent.m_BlockX, 0, a_Parent.m_BlockZ) / 7; + int rnd = a_Noise.IntNoise3DInt(a_Parent.m_OriginX, 0, a_Parent.m_OriginZ) / 7; int OfsX = (rnd % a_Parent.m_GridSize) - a_Parent.m_GridSize / 2; rnd >>= 12; int OfsZ = (rnd % a_Parent.m_GridSize) - a_Parent.m_GridSize / 2; - rnd = a_Noise.IntNoise3DInt(a_Parent.m_BlockX, 1000, a_Parent.m_BlockZ) / 11; - m_BoundingBox.p1.x = a_Parent.m_BlockX + OfsX; + rnd = a_Noise.IntNoise3DInt(a_Parent.m_OriginX, 1000, a_Parent.m_OriginZ) / 11; + m_BoundingBox.p1.x = a_Parent.m_OriginX + OfsX; m_BoundingBox.p2.x = m_BoundingBox.p1.x + 10 + (rnd % 8); rnd >>= 4; - m_BoundingBox.p1.z = a_Parent.m_BlockZ + OfsZ; + m_BoundingBox.p1.z = a_Parent.m_OriginZ + OfsZ; m_BoundingBox.p2.z = m_BoundingBox.p1.z + 10 + (rnd % 8); rnd >>= 4; m_BoundingBox.p1.y = 20; @@ -1287,6 +1289,7 @@ cStructGenMineShafts::cStructGenMineShafts( int a_Seed, int a_GridSize, int a_MaxSystemSize, int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase ) : + super(a_Seed, a_GridSize, a_GridSize, 120 + a_MaxSystemSize * 10, 120 + a_MaxSystemSize * 10, 100), m_Noise(a_Seed), m_GridSize(a_GridSize), m_MaxSystemSize(a_MaxSystemSize), @@ -1300,125 +1303,9 @@ cStructGenMineShafts::cStructGenMineShafts( -cStructGenMineShafts::~cStructGenMineShafts() -{ - ClearCache(); -} - - - - - -void cStructGenMineShafts::ClearCache(void) +cGridStructGen::cStructurePtr cStructGenMineShafts::CreateStructure(int a_OriginX, int a_OriginZ) { - for (cMineShaftSystems::const_iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr) - { - delete *itr; - } // for itr - m_Cache[] - m_Cache.clear(); -} - - - - - -void cStructGenMineShafts::GetMineShaftSystemsForChunk( - int a_ChunkX, int a_ChunkZ, - cStructGenMineShafts::cMineShaftSystems & a_MineShafts -) -{ - int BaseX = a_ChunkX * cChunkDef::Width / m_GridSize; - int BaseZ = a_ChunkZ * cChunkDef::Width / m_GridSize; - if (BaseX < 0) - { - --BaseX; - } - if (BaseZ < 0) - { - --BaseZ; - } - BaseX -= NEIGHBORHOOD_SIZE / 2; - BaseZ -= NEIGHBORHOOD_SIZE / 2; - - // Walk the cache, move each cave system that we want into a_Mineshafts: - int StartX = BaseX * m_GridSize; - int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_GridSize; - int StartZ = BaseZ * m_GridSize; - int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_GridSize; - for (cMineShaftSystems::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;) - { - if ( - ((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) && - ((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ) - ) - { - // want - a_MineShafts.push_back(*itr); - itr = m_Cache.erase(itr); - } - else - { - // don't want - ++itr; - } - } // for itr - m_Cache[] - - for (int x = 0; x < NEIGHBORHOOD_SIZE; x++) - { - int RealX = (BaseX + x) * m_GridSize; - for (int z = 0; z < NEIGHBORHOOD_SIZE; z++) - { - int RealZ = (BaseZ + z) * m_GridSize; - bool Found = false; - for (cMineShaftSystems::const_iterator itr = a_MineShafts.begin(), end = a_MineShafts.end(); itr != end; ++itr) - { - if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ)) - { - Found = true; - break; - } - } // for itr - a_Mineshafts - if (!Found) - { - a_MineShafts.push_back(new cMineShaftSystem(RealX, RealZ, m_GridSize, m_MaxSystemSize, m_Noise, m_ProbLevelCorridor, m_ProbLevelCrossing, m_ProbLevelStaircase)); - } - } // for z - } // for x - - // Copy a_MineShafts into m_Cache to the beginning: - cMineShaftSystems MineShaftsCopy(a_MineShafts); - m_Cache.splice(m_Cache.begin(), MineShaftsCopy, MineShaftsCopy.begin(), MineShaftsCopy.end()); - - // Trim the cache if it's too long: - if (m_Cache.size() > 100) - { - cMineShaftSystems::iterator itr = m_Cache.begin(); - std::advance(itr, 100); - for (cMineShaftSystems::iterator end = m_Cache.end(); itr != end; ++itr) - { - delete *itr; - } - itr = m_Cache.begin(); - std::advance(itr, 100); - m_Cache.erase(itr, m_Cache.end()); - } -} - - - - - - -void cStructGenMineShafts::GenFinish(cChunkDesc & a_ChunkDesc) -{ - int ChunkX = a_ChunkDesc.GetChunkX(); - int ChunkZ = a_ChunkDesc.GetChunkZ(); - cMineShaftSystems MineShafts; - GetMineShaftSystemsForChunk(ChunkX, ChunkZ, MineShafts); - for (cMineShaftSystems::const_iterator itr = MineShafts.begin(); itr != MineShafts.end(); ++itr) - { - (*itr)->ProcessChunk(a_ChunkDesc); - } // for itr - MineShafts[] + return cStructurePtr(new cMineShaftSystem(a_OriginX, a_OriginZ, m_GridSize, m_MaxSystemSize, m_Noise, m_ProbLevelCorridor, m_ProbLevelCrossing, m_ProbLevelStaircase)); } |