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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-07-31 19:26:33 +0200 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-07-31 19:26:33 +0200 |
commit | d19cde93fa3344f318fb0d4ffbf5bb0397a51a75 (patch) | |
tree | b5ee221d8a8e63c7d3b7868da1db19bf717a6ffd /src/Generating/MineShafts.cpp | |
parent | Merge pull request #2400 from cuberite/OffloadBadChunks (diff) | |
parent | Unified the doxy-comment format. (diff) | |
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Diffstat (limited to 'src/Generating/MineShafts.cpp')
-rw-r--r-- | src/Generating/MineShafts.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index 4ba896ef6..ef06285ad 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -67,18 +67,17 @@ public: virtual ~cMineShaft() {} - /// Returns true if this mineshaft intersects the specified cuboid + /** Returns true if this mineshaft intersects the specified cuboid */ bool DoesIntersect(const cCuboid & a_Other) { return m_BoundingBox.DoesIntersect(a_Other); } /** If recursion level is not too large, appends more branches to the parent system, - using exit points specific to this class. - */ + using exit points specific to this class. */ virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) = 0; - /// Imprints this shape into the specified chunk's data + /** Imprints this shape into the specified chunk's data */ virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) = 0; } ; @@ -141,16 +140,16 @@ protected: virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override; virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override; - /// Places a chest, if the corridor has one + /** Places a chest, if the corridor has one */ void PlaceChest(cChunkDesc & a_ChunkDesc); - /// If this corridor has tracks, places them randomly + /** If this corridor has tracks, places them randomly */ void PlaceTracks(cChunkDesc & a_ChunkDesc); - /// If this corridor has a spawner, places the spawner + /** If this corridor has a spawner, places the spawner */ void PlaceSpawner(cChunkDesc & a_ChunkDesc); - /// Randomly places torches around the central beam block + /** Randomly places torches around the central beam block */ void PlaceTorches(cChunkDesc & a_ChunkDesc); } ; |