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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-12-13 13:11:01 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-12-13 13:11:01 +0100 |
commit | 4b20a615192baeb5ef0a04a10161a03428cda8cd (patch) | |
tree | c6f25102267b0cc4a444f6e746679405948142b0 /src/Generating/DungeonRoomsFinisher.h | |
parent | Fixed compilation? (diff) | |
parent | Merge pull request #1660 from Seadragon91/master (diff) | |
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Diffstat (limited to 'src/Generating/DungeonRoomsFinisher.h')
-rw-r--r-- | src/Generating/DungeonRoomsFinisher.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Generating/DungeonRoomsFinisher.h b/src/Generating/DungeonRoomsFinisher.h index 09dd0448a..e5828f989 100644 --- a/src/Generating/DungeonRoomsFinisher.h +++ b/src/Generating/DungeonRoomsFinisher.h @@ -23,15 +23,15 @@ class cDungeonRoomsFinisher : public: /** Creates a new dungeon room finisher. - a_HeightGen is the underlying height generator, so that the rooms can always be placed under the terrain. + a_ShapeGen is the underlying terrain shape generator, so that the rooms can always be placed under the terrain. a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across. a_HeightDistrib is the string defining the height distribution for the rooms (cProbabDistrib format). */ - cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib); + cDungeonRoomsFinisher(cTerrainShapeGenPtr a_ShapeGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib); protected: - /** The height gen that is used for limiting the rooms' Y coords */ - cTerrainHeightGenPtr m_HeightGen; + /** The shape gen that is used for limiting the rooms' Y coords */ + cTerrainShapeGenPtr m_ShapeGen; /** Maximum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 3 (vanilla). */ int m_MaxHalfSize; |