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author | Mattes D <github@xoft.cz> | 2014-08-27 12:25:27 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-08-27 12:25:27 +0200 |
commit | 62e1c45ca5352205679a60e963853e8511799657 (patch) | |
tree | b69e9a171cc83a02c597fbe5ba86d7ea3e8a84e8 /src/Generating/DungeonRoomsFinisher.cpp | |
parent | DungeonRooms: Added the spawner in the center of the room. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/DungeonRoomsFinisher.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index 9555ee86c..9e039d737 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -230,12 +230,16 @@ protected: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cDungeonRoomsFinisher: -cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize) : +cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) : super(a_Seed + 100, a_GridSize, a_GridSize, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 1024), m_HeightGen(a_HeightGen), m_MaxHalfSize((a_MaxSize + 1) / 2), - m_MinHalfSize((a_MinSize + 1) / 2) + m_MinHalfSize((a_MinSize + 1) / 2), + m_HeightProbability(cChunkDef::Height) { + // Initialize the height probability distribution: + m_HeightProbability.SetDefString(a_HeightDistrib); + // Normalize the min and max size: if (m_MinHalfSize > m_MaxHalfSize) { @@ -264,7 +268,7 @@ cDungeonRoomsFinisher::cStructurePtr cDungeonRoomsFinisher::CreateStructure(int cChunkDef::HeightMap HeightMap; m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap); int Height = cChunkDef::GetHeight(HeightMap, RelX, RelZ); // Max room height at {a_OriginX, a_OriginZ} - Height = 10 + (rnd % std::max(1, (Height - 14))); + Height = Clamp(m_HeightProbability.MapValue(rnd % m_HeightProbability.GetSum()), 10, Height - 5); // Create the dungeon room descriptor: return cStructurePtr(new cDungeonRoom(a_GridX, a_GridZ, a_OriginX, a_OriginZ, HalfSizeX, HalfSizeZ, Height, m_Noise)); |