diff options
author | Samuel Barney <samjbarney@gmail.com> | 2015-07-29 17:04:03 +0200 |
---|---|---|
committer | Samuel Barney <samjbarney@gmail.com> | 2015-07-29 17:49:30 +0200 |
commit | 804805d35a87c2acc9425d1762ad26b1ba2ec9ac (patch) | |
tree | 13b603c8bbf8177da92ce87f5413fb646d204f3f /src/Generating/CompoGenBiomal.cpp | |
parent | Merge pull request #2376 from mjhanninen/fix-freebsd-build (diff) | |
download | cuberite-804805d35a87c2acc9425d1762ad26b1ba2ec9ac.tar cuberite-804805d35a87c2acc9425d1762ad26b1ba2ec9ac.tar.gz cuberite-804805d35a87c2acc9425d1762ad26b1ba2ec9ac.tar.bz2 cuberite-804805d35a87c2acc9425d1762ad26b1ba2ec9ac.tar.lz cuberite-804805d35a87c2acc9425d1762ad26b1ba2ec9ac.tar.xz cuberite-804805d35a87c2acc9425d1762ad26b1ba2ec9ac.tar.zst cuberite-804805d35a87c2acc9425d1762ad26b1ba2ec9ac.zip |
Diffstat (limited to '')
-rw-r--r-- | src/Generating/CompoGenBiomal.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Generating/CompoGenBiomal.cpp b/src/Generating/CompoGenBiomal.cpp index 60f7e7520..43e98387f 100644 --- a/src/Generating/CompoGenBiomal.cpp +++ b/src/Generating/CompoGenBiomal.cpp @@ -365,8 +365,8 @@ protected: case biMegaSpruceTaigaHills: { // Select the pattern to use - podzol, grass or grassless dirt: - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX)) / FrequencyX; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ)) / FrequencyZ; + NOISE_DATATYPE NoiseX = (static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX)) / FrequencyX; + NOISE_DATATYPE NoiseY = (static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ)) / FrequencyZ; NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY); const cPattern::BlockInfo * Pattern = (Val < -0.9) ? patGrassLess.Get() : ((Val > 0) ? patPodzol.Get() : patGrass.Get()); FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern, a_ShapeColumn); @@ -407,8 +407,8 @@ protected: case biExtremeHillsM: { // Select the pattern to use - gravel, stone or grass: - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX)) / FrequencyX; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ)) / FrequencyZ; + NOISE_DATATYPE NoiseX = (static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX)) / FrequencyX; + NOISE_DATATYPE NoiseY = (static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ)) / FrequencyZ; NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY); const cPattern::BlockInfo * Pattern = (Val < 0.0) ? patStone.Get() : patGrass.Get(); FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern, a_ShapeColumn); @@ -493,9 +493,9 @@ protected: return; } - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX)) / FrequencyX; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ)) / FrequencyZ; - int ClayFloor = m_SeaLevel - 6 + (int)(4.f * m_MesaFloor.CubicNoise2D(NoiseX, NoiseY)); + NOISE_DATATYPE NoiseX = (static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX)) / FrequencyX; + NOISE_DATATYPE NoiseY = (static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ)) / FrequencyZ; + int ClayFloor = m_SeaLevel - 6 + static_cast<int>(4.f * m_MesaFloor.CubicNoise2D(NoiseX, NoiseY)); if (ClayFloor >= Top) { ClayFloor = Top - 1; @@ -577,8 +577,8 @@ protected: const NOISE_DATATYPE FrequencyZ = 3; // Select the ocean-floor pattern to use: - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + a_RelX)) / FrequencyX; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ; + NOISE_DATATYPE NoiseX = (static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width + a_RelX)) / FrequencyX; + NOISE_DATATYPE NoiseY = (static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ; NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY); if (Val < -0.95) { |