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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
---|---|---|
committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
commit | 6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch) | |
tree | 7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/Entities | |
parent | Merge pull request #2958 from LogicParrot/fence (diff) | |
parent | Bulk clearing of whitespace (diff) | |
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Diffstat (limited to 'src/Entities')
31 files changed, 242 insertions, 242 deletions
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h index 2ecc16d1c..7ed99b79e 100644 --- a/src/Entities/ArrowEntity.h +++ b/src/Entities/ArrowEntity.h @@ -22,7 +22,7 @@ class cArrowEntity : public cProjectileEntity { typedef cProjectileEntity super; - + public: /** Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field */ enum ePickupState @@ -31,78 +31,78 @@ public: psInSurvivalOrCreative = 1, psInCreative = 2, } ; - + // tolua_end - + CLASS_PROTODEF(cArrowEntity) - + /** Creates a new arrow with psNoPickup state and default damage modifier coeff */ cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - + /** Creates a new arrow as shot by a player, initializes it from the player object */ cArrowEntity(cPlayer & a_Player, double a_Force); - + // tolua_begin - + /** Returns whether the arrow can be picked up by players */ ePickupState GetPickupState(void) const { return m_PickupState; } - + /** Sets a new pickup state */ void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; } - + /** Returns the damage modifier coeff. */ double GetDamageCoeff(void) const { return m_DamageCoeff; } /** Sets the damage modifier coeff */ void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; } - + /** Returns true if the specified player can pick the arrow up */ bool CanPickup(const cPlayer & a_Player) const; - + /** Returns true if the arrow is set as critical */ bool IsCritical(void) const { return m_IsCritical; } - + /** Sets the IsCritical flag */ void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; } /** Gets the block arrow is in */ Vector3i GetBlockHit(void) const { return m_HitBlockPos; } - + // tolua_end /** Sets the block arrow is in. To be used by the MCA loader only! */ void SetBlockHit(const Vector3i & a_BlockHit) { m_HitBlockPos = a_BlockHit; } - + protected: - + /** Determines when the arrow can be picked up by players */ ePickupState m_PickupState; - + /** The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow */ double m_DamageCoeff; - + /** If true, the arrow deals more damage */ bool m_IsCritical; - + /** Timer for pickup collection animation or five minute timeout */ std::chrono::milliseconds m_Timer; - + /** Timer for client arrow position confirmation via TeleportEntity */ std::chrono::milliseconds m_HitGroundTimer; - + // Whether the arrow has already been teleported into the proper position in the ground. bool m_HasTeleported; - + /** If true, the arrow is in the process of being collected - don't go to anyone else */ bool m_bIsCollected; /** Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air */ Vector3i m_HitBlockPos; - + // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void CollectedBy(cPlayer & a_Player) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - + }; // tolua_export diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index 4ad418be4..e81e57529 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -74,17 +74,17 @@ void cBoat::OnRightClicked(cPlayer & a_Player) a_Player.Detach(); return; } - + if (m_Attachee->IsPlayer()) { // Another player is already sitting in here, cannot attach return; } - + // Detach whatever is sitting in this boat now: m_Attachee->Detach(); } - + // Attach the player to this boat a_Player.AttachTo(this); } @@ -124,7 +124,7 @@ void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways) { return; } - + Vector3d ToAddSpeed = m_Attachee->GetLookVector() * (a_Sideways * 0.4) ; ToAddSpeed.y = 0; diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h index a873ff822..d168f5072 100644 --- a/src/Entities/Boat.h +++ b/src/Entities/Boat.h @@ -19,17 +19,17 @@ class cBoat : public cEntity { typedef cEntity super; - + public: CLASS_PROTODEF(cBoat) - + // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual bool DoTakeDamage(TakeDamageInfo & TDI) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override; - + cBoat(double a_X, double a_Y, double a_Z); } ; diff --git a/src/Entities/EnderCrystal.cpp b/src/Entities/EnderCrystal.cpp index b71d70bdd..79d0c50cb 100644 --- a/src/Entities/EnderCrystal.cpp +++ b/src/Entities/EnderCrystal.cpp @@ -46,7 +46,7 @@ void cEnderCrystal::KilledBy(TakeDamageInfo & a_TDI) m_World->DoExplosionAt(6.0, GetPosX(), GetPosY(), GetPosZ(), true, esEnderCrystal, this); Destroy(); - + m_World->SetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT, E_BLOCK_BEDROCK, 0); m_World->SetBlock(POSX_TOINT, POSY_TOINT + 1, POSZ_TOINT, E_BLOCK_FIRE, 0); } diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp index 214cbcc2b..6d56f4196 100644 --- a/src/Entities/EntityEffect.cpp +++ b/src/Entities/EntityEffect.cpp @@ -69,7 +69,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage) // Base duration in ticks int base = 0; double TierCoeff = 1, ExtCoeff = 1, SplashCoeff = 1; - + switch (GetPotionEffectType(a_ItemDamage)) { case cEntityEffect::effRegeneration: @@ -78,7 +78,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage) base = 900; break; } - + case cEntityEffect::effSpeed: case cEntityEffect::effFireResistance: case cEntityEffect::effNightVision: @@ -89,7 +89,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage) base = 3600; break; } - + case cEntityEffect::effWeakness: case cEntityEffect::effSlowness: { @@ -98,22 +98,22 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage) } default: break; } - + // If potion is level II, half the duration. If not, stays the same TierCoeff = (GetPotionEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1; - + // If potion is extended, multiply duration by 8 / 3. If not, stays the same // Extended potion if sixth lowest bit is set ExtCoeff = (a_ItemDamage & 0x40) ? (8.0 / 3.0) : 1; - + // If potion is splash potion, multiply duration by 3 / 4. If not, stays the same SplashCoeff = IsPotionDrinkable(a_ItemDamage) ? 1 : 0.75; - + // Ref.: // http://minecraft.gamepedia.com/Data_values#.22Tier.22_bit // http://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit // http://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit - + return static_cast<int>(base * TierCoeff * ExtCoeff * SplashCoeff); } @@ -138,7 +138,7 @@ cEntityEffect::cEntityEffect(): m_Intensity(0), m_DistanceModifier(1) { - + } @@ -151,7 +151,7 @@ cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, double a_Distanc m_Intensity(a_Intensity), m_DistanceModifier(a_DistanceModifier) { - + } @@ -164,7 +164,7 @@ cEntityEffect::cEntityEffect(const cEntityEffect & a_OtherEffect): m_Intensity(a_OtherEffect.m_Intensity), m_DistanceModifier(a_OtherEffect.m_DistanceModifier) { - + } @@ -189,7 +189,7 @@ cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectT switch (a_EffectType) { case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_DistanceModifier); - + case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_DistanceModifier); case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_DistanceModifier); case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_DistanceModifier); @@ -214,7 +214,7 @@ cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectT case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_DistanceModifier); case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_DistanceModifier); } - + ASSERT(!"Unhandled entity effect type!"); return nullptr; } @@ -326,7 +326,7 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target) { // Base amount = 6, doubles for every increase in intensity int amount = static_cast<int>(6 * (1 << m_Intensity) * m_DistanceModifier); - + if (a_Target.IsMob() && reinterpret_cast<cMonster &>(a_Target).IsUndead()) { a_Target.TakeDamage(dtPotionOfHarming, nullptr, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage @@ -346,7 +346,7 @@ void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target) { // Base amount = 6, doubles for every increase in intensity int amount = static_cast<int>(6 * (1 << m_Intensity) * m_DistanceModifier); - + if (a_Target.IsMob() && reinterpret_cast<cMonster &>(a_Target).IsUndead()) { a_Target.Heal(amount); @@ -370,10 +370,10 @@ void cEntityEffectRegeneration::OnTick(cPawn & a_Target) { return; } - + // Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks) int frequency = FloorC(50.0 / static_cast<double>(m_Intensity + 1)); - + if ((m_Ticks % frequency) != 0) { return; @@ -392,7 +392,7 @@ void cEntityEffectRegeneration::OnTick(cPawn & a_Target) void cEntityEffectHunger::OnTick(cPawn & a_Target) { super::OnTick(a_Target); - + if (a_Target.IsPlayer()) { cPlayer & Target = reinterpret_cast<cPlayer &>(a_Target); @@ -410,10 +410,10 @@ void cEntityEffectHunger::OnTick(cPawn & a_Target) void cEntityEffectWeakness::OnTick(cPawn & a_Target) { super::OnTick(a_Target); - + // Damage reduction = 0.5 damage, multiplied by potion level (Weakness II = 1 damage) // double dmg_reduc = 0.5 * (a_Effect.GetIntensity() + 1); - + // TODO: Implement me! // TODO: Weakened villager zombies can be turned back to villagers with the god apple } @@ -428,11 +428,11 @@ void cEntityEffectWeakness::OnTick(cPawn & a_Target) void cEntityEffectPoison::OnTick(cPawn & a_Target) { super::OnTick(a_Target); - + if (a_Target.IsMob()) { cMonster & Target = reinterpret_cast<cMonster &>(a_Target); - + // Doesn't effect undead mobs, spiders if ( Target.IsUndead() || @@ -443,10 +443,10 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target) return; } } - + // Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks) int frequency = FloorC(25.0 / static_cast<double>(m_Intensity + 1)); - + if ((m_Ticks % frequency) == 0) { // Cannot take poison damage when health is at 1 @@ -467,7 +467,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target) void cEntityEffectWither::OnTick(cPawn & a_Target) { super::OnTick(a_Target); - + // Damage frequency = 40 ticks, divided by effect level (Wither II = 20 ticks) int frequency = FloorC(25.0 / static_cast<double>(m_Intensity + 1)); diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h index 7cf9cd3d5..aa18b500e 100644 --- a/src/Entities/EntityEffect.h +++ b/src/Entities/EntityEffect.h @@ -6,7 +6,7 @@ class cPawn; class cEntityEffect { public: - + /** All types of entity effects (numbers correspond to protocol / storage types) */ enum eType { @@ -35,46 +35,46 @@ public: effAbsorption = 22, effSaturation = 23, } ; - + /** Returns the potion color (used by the client for visuals), based on the potion's damage value */ static int GetPotionColor(short a_ItemDamage); - - + + /** Translates the potion's damage value into the entity effect that the potion gives */ static cEntityEffect::eType GetPotionEffectType(short a_ItemDamage); - - + + /** Retrieves the intensity level from the potion's damage value. Returns 0 for level I potions, 1 for level II potions. */ static short GetPotionEffectIntensity(short a_ItemDamage); - - + + /** Returns the effect duration, in ticks, based on the potion's damage value */ static int GetPotionEffectDuration(short a_ItemDamage); - + /** Returns true if the potion with the given damage is drinkable */ static bool IsPotionDrinkable(short a_ItemDamage); - + // tolua_end - + /** Creates an empty entity effect */ cEntityEffect(void); - + /** Creates an entity effect of the specified type @param a_Duration How long this effect will last, in ticks @param a_Intensity How strong the effect will be applied @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */ cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier = 1); - + /** Creates an entity effect by copying another @param a_OtherEffect The other effect to copy */ cEntityEffect(const cEntityEffect & a_OtherEffect); - + /** Creates an entity effect by copying another @param a_OtherEffect The other effect to copy */ cEntityEffect & operator =(cEntityEffect a_OtherEffect); - + virtual ~cEntityEffect(void) {} - + /** Creates a pointer to the proper entity effect from the effect type @warning This function creates raw pointers that must be manually managed. @param a_EffectType The effect type to create the effect from @@ -82,44 +82,44 @@ public: @param a_Intensity How strong the effect will be applied @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */ static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier); - + /** Returns how many ticks this effect has been active for */ int GetTicks(void) const { return m_Ticks; } - + /** Returns the duration of the effect */ int GetDuration(void) const { return m_Duration; } - + /** Returns how strong the effect will be applied */ short GetIntensity(void) const { return m_Intensity; } - + /** Returns the distance modifier for affecting potency */ double GetDistanceModifier(void) const { return m_DistanceModifier; } - + void SetTicks(int a_Ticks) { m_Ticks = a_Ticks; } void SetDuration(int a_Duration) { m_Duration = a_Duration; } void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; } void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; } - + /** Called on each tick. By default increases the m_Ticks, descendants may override to provide additional processing. */ virtual void OnTick(cPawn & a_Target); - + /** Called when the effect is first added to an entity */ virtual void OnActivate(cPawn & a_Target) { } - + /** Called when the effect is removed from an entity */ virtual void OnDeactivate(cPawn & a_Target) { } - + protected: /** How many ticks this effect has been active for */ int m_Ticks; - + /** How long this effect will last, in ticks */ int m_Duration; - + /** How strong the effect will be applied */ short m_Intensity; - + /** The distance modifier for affecting potency */ double m_DistanceModifier; }; // tolua_export @@ -220,7 +220,7 @@ public: super(a_Duration, a_Intensity, a_DistanceModifier) { } - + virtual void OnActivate(cPawn & a_Target) override; }; @@ -237,7 +237,7 @@ public: super(a_Duration, a_Intensity, a_DistanceModifier) { } - + virtual void OnActivate(cPawn & a_Target) override; }; @@ -284,7 +284,7 @@ public: super(a_Duration, a_Intensity, a_DistanceModifier) { } - + virtual void OnTick(cPawn & a_Target) override; }; @@ -391,7 +391,7 @@ public: super(a_Duration, a_Intensity, a_DistanceModifier) { } - + // cEntityEffect overrides: virtual void OnTick(cPawn & a_Target) override; }; @@ -409,7 +409,7 @@ public: super(a_Duration, a_Intensity, a_DistanceModifier) { } - + // cEntityEffect overrides: virtual void OnTick(cPawn & a_Target) override; }; @@ -427,7 +427,7 @@ public: super(a_Duration, a_Intensity, a_DistanceModifier) { } - + // cEntityEffect overrides: virtual void OnTick(cPawn & a_Target) override; }; @@ -445,7 +445,7 @@ public: super(a_Duration, a_Intensity, a_DistanceModifier) { } - + // cEntityEffect overrides: virtual void OnTick(cPawn & a_Target) override; }; @@ -493,7 +493,7 @@ public: super(a_Duration, a_Intensity, a_DistanceModifier) { } - + virtual void OnTick(cPawn & a_Target) override; }; diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h index 715b9947e..ea0c2b5a9 100644 --- a/src/Entities/ExpBottleEntity.h +++ b/src/Entities/ExpBottleEntity.h @@ -21,17 +21,17 @@ class cExpBottleEntity : public cProjectileEntity { typedef cProjectileEntity super; - + public: - + // tolua_end - + CLASS_PROTODEF(cExpBottleEntity) - + cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - + protected: - + // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; @@ -39,7 +39,7 @@ protected: /** Breaks the bottle, fires its particle effects and sounds @param a_HitPos The position where the bottle will break */ void Break(const Vector3d & a_HitPos); - + }; // tolua_export diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp index 676370508..f51bbb300 100644 --- a/src/Entities/ExpOrb.cpp +++ b/src/Entities/ExpOrb.cpp @@ -55,9 +55,9 @@ void cExpOrb::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward); a_ClosestPlayer->DeltaExperience(m_Reward); - + m_World->BroadcastSoundEffect("random.orb", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); - + Destroy(); } a_Distance.Normalize(); @@ -68,7 +68,7 @@ void cExpOrb::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) BroadcastMovementUpdate(); } HandlePhysics(a_Dt, a_Chunk); - + m_Timer += a_Dt; if (m_Timer >= std::chrono::minutes(5)) { diff --git a/src/Entities/ExpOrb.h b/src/Entities/ExpOrb.h index 9aac4f748..bb4c79c8e 100644 --- a/src/Entities/ExpOrb.h +++ b/src/Entities/ExpOrb.h @@ -12,7 +12,7 @@ class cExpOrb : public cEntity { typedef cEntity super; - + public: // tolua_end @@ -39,7 +39,7 @@ public: protected: int m_Reward; - + /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */ std::chrono::milliseconds m_Timer; } ; // tolua_export diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index bae13ea66..be98ba44b 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -36,11 +36,11 @@ void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle) void cFallingBlock::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // GetWorld()->BroadcastTeleportEntity(*this); // Test position - + int BlockX = POSX_TOINT; int BlockY = static_cast<int>(GetPosY() - 0.5); int BlockZ = POSZ_TOINT; - + if (BlockY < 0) { // Fallen out of this world, just continue falling until out of sight, then destroy: @@ -50,13 +50,13 @@ void cFallingBlock::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } return; } - + if (BlockY >= cChunkDef::Height) { // Above the world, just wait for it to fall back down return; } - + BLOCKTYPE BlockBelow = a_Chunk.GetBlock(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width); NIBBLETYPE BelowMeta = a_Chunk.GetMeta(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width); if (cSandSimulator::DoesBreakFallingThrough(BlockBelow, BelowMeta)) @@ -86,7 +86,7 @@ void cFallingBlock::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Destroy(true); return; } - + float MilliDt = a_Dt.count() * 0.001f; AddSpeedY(MilliDt * -9.8f); AddPosition(GetSpeed() * MilliDt); diff --git a/src/Entities/FallingBlock.h b/src/Entities/FallingBlock.h index 0027bfa2a..3e80564e5 100644 --- a/src/Entities/FallingBlock.h +++ b/src/Entities/FallingBlock.h @@ -18,7 +18,7 @@ class cFallingBlock : public cEntity { typedef cEntity super; - + public: CLASS_PROTODEF(cFallingBlock) @@ -27,11 +27,11 @@ public: BLOCKTYPE GetBlockType(void) const { return m_BlockType; } NIBBLETYPE GetBlockMeta(void) const { return m_BlockMeta; } - + // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - + private: BLOCKTYPE m_BlockType; NIBBLETYPE m_BlockMeta; diff --git a/src/Entities/FireChargeEntity.h b/src/Entities/FireChargeEntity.h index 25f04cb7c..e17b25903 100644 --- a/src/Entities/FireChargeEntity.h +++ b/src/Entities/FireChargeEntity.h @@ -21,23 +21,23 @@ class cFireChargeEntity : public cProjectileEntity { typedef cProjectileEntity super; - + public: - + // tolua_end - + CLASS_PROTODEF(cFireChargeEntity) - + cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - + protected: - + void Explode(Vector3i a_Block); - + // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - + } ; // tolua_export diff --git a/src/Entities/FireworkEntity.cpp b/src/Entities/FireworkEntity.cpp index 89f69f113..552549b7c 100644 --- a/src/Entities/FireworkEntity.cpp +++ b/src/Entities/FireworkEntity.cpp @@ -26,14 +26,14 @@ void cFireworkEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_C int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width; int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; int PosY = POSY_TOINT; - + if ((PosY < 0) || (PosY >= cChunkDef::Height)) { AddSpeedY(1); AddPosition(GetSpeed() * (static_cast<double>(a_Dt.count()) / 1000)); return; } - + if (m_IsInGround) { if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR) @@ -53,7 +53,7 @@ void cFireworkEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_C return; } } - + AddSpeedY(1); AddPosition(GetSpeed() * (static_cast<double>(a_Dt.count()) / 1000)); } @@ -65,7 +65,7 @@ void cFireworkEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_C void cFireworkEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - + if (m_TicksToExplosion <= 0) { // TODO: Notify the plugins @@ -73,6 +73,6 @@ void cFireworkEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Destroy(); return; } - + m_TicksToExplosion -= 1; } diff --git a/src/Entities/FireworkEntity.h b/src/Entities/FireworkEntity.h index c0a38a943..228960fb1 100644 --- a/src/Entities/FireworkEntity.h +++ b/src/Entities/FireworkEntity.h @@ -21,13 +21,13 @@ class cFireworkEntity : public cProjectileEntity { typedef cProjectileEntity super; - + public: - + // tolua_end - + CLASS_PROTODEF(cFireworkEntity) - + cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item); // tolua_begin @@ -45,18 +45,18 @@ public: void SetTicksToExplosion(int a_TicksToExplosion) { m_TicksToExplosion = a_TicksToExplosion; } // tolua_end - + protected: - + // cProjectileEntity overrides: virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - + private: - + int m_TicksToExplosion; cItem m_FireworkItem; - + }; // tolua_export diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index 0b96f12df..b405c5f65 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -49,7 +49,7 @@ public: m_MinCoeff = LineCoeff; m_HitEntity = a_Entity; } - + // Don't break the enumeration, we want all the entities return false; } @@ -91,7 +91,7 @@ public: m_EntityExists = true; return false; } - + bool DoesExist(void) const { return m_EntityExists; } protected: bool m_EntityExists; @@ -153,7 +153,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) m_ParticlePos = (m_ParticlePos + (GetPosition() - m_ParticlePos) / 6); m_World->GetBroadcaster().BroadcastParticleEffect("splash", static_cast<Vector3f>(m_ParticlePos), Vector3f{}, 0, 15); } - + m_CountDownTime--; if (m_World->GetHeight(POSX_TOINT, POSZ_TOINT) == POSY_TOINT) { @@ -186,7 +186,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) if ((GetSpeed().Length() > 4) && (m_AttachedMobID == cEntity::INVALID_ID)) { cFloaterEntityCollisionCallback Callback(this, GetPosition(), GetPosition() + GetSpeed() / 20); - + a_Chunk.ForEachEntity(Callback); if (Callback.HasHit()) { diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h index e7818c915..89ee8cc08 100644 --- a/src/Entities/Floater.h +++ b/src/Entities/Floater.h @@ -12,7 +12,7 @@ class cFloater : public cEntity { typedef cEntity super; - + public: // tolua_end @@ -22,7 +22,7 @@ public: virtual void SpawnOn(cClientHandle & a_Client) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - + // tolua_begin bool CanPickup(void) const { return m_CanPickupItem; } UInt32 GetOwnerID(void) const { return m_PlayerID; } diff --git a/src/Entities/GhastFireballEntity.h b/src/Entities/GhastFireballEntity.h index dc136dfc2..620efd9e6 100644 --- a/src/Entities/GhastFireballEntity.h +++ b/src/Entities/GhastFireballEntity.h @@ -21,25 +21,25 @@ class cGhastFireballEntity : public cProjectileEntity { typedef cProjectileEntity super; - + public: - + // tolua_end - + CLASS_PROTODEF(cGhastFireballEntity) - + cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - + protected: - + void Explode(Vector3i a_Block); - + // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - + // TODO: Deflecting the fireballs by arrow- or sword- hits - + } ; // tolua_export diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h index 003c22082..113d195f9 100644 --- a/src/Entities/HangingEntity.h +++ b/src/Entities/HangingEntity.h @@ -20,7 +20,7 @@ public: CLASS_PROTODEF(cHangingEntity) cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); - + // tolua_begin /** Returns the direction in which the entity is facing. */ diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 7274a7a41..9e91eec59 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -129,7 +129,7 @@ void cMinecart::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) BroadcastMovementUpdate(); return; } - + int RelPosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width; int RelPosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ); @@ -199,7 +199,7 @@ void cMinecart::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) m_bIsOnDetectorRail = true; m_DetectorRailPosition = Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT); } - + // Broadcast positioning changes to client BroadcastMovementUpdate(); } @@ -214,7 +214,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::millisecon NOTE: Please bear in mind that taking away from negatives make them even more negative, adding to negatives make them positive, etc. */ - + switch (a_RailMeta) { case E_META_RAIL_ZM_ZP: // NORTHSOUTH @@ -230,7 +230,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::millisecon { return; } - + if (GetSpeedZ() != NO_SPEED) // Don't do anything if cart is stationary { if (GetSpeedZ() > 0) @@ -440,7 +440,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) { return; } - + if (GetSpeedZ() != NO_SPEED) { if (GetSpeedZ() > NO_SPEED) @@ -1022,7 +1022,7 @@ bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI) if (GetHealth() <= 0) { Destroy(); - + cItems Drops; switch (m_Payload) { @@ -1052,7 +1052,7 @@ bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI) break; } } - + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ()); } return true; @@ -1100,17 +1100,17 @@ void cRideableMinecart::OnRightClicked(cPlayer & a_Player) a_Player.Detach(); return; } - + if (m_Attachee->IsPlayer()) { // Another player is already sitting in here, cannot attach return; } - + // Detach whatever is sitting in this minecart now: m_Attachee->Detach(); } - + // Attach the player to this minecart a_Player.AttachTo(this); } diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h index 1ae4e1359..e48df8fda 100644 --- a/src/Entities/Minecart.h +++ b/src/Entities/Minecart.h @@ -21,10 +21,10 @@ class cMinecart : public cEntity { typedef cEntity super; - + public: CLASS_PROTODEF(cMinecart) - + /** Minecart payload, values correspond to packet subtype */ enum ePayload { @@ -35,22 +35,22 @@ public: mpHopper = 5, // Minecart-with-hopper, can be hopper // TODO: Spawner minecarts, (and possibly any block in a minecart with NBT editing) } ; - + // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual bool DoTakeDamage(TakeDamageInfo & TDI) override; virtual void Destroyed() override; - + int LastDamage(void) const { return m_LastDamage; } ePayload GetPayload(void) const { return m_Payload; } - + protected: ePayload m_Payload; int m_LastDamage; Vector3i m_DetectorRailPosition; bool m_bIsOnDetectorRail; - + cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z); /** Handles physics on normal rails @@ -88,10 +88,10 @@ class cRideableMinecart : public cMinecart { typedef cMinecart super; - + public: CLASS_PROTODEF(cRideableMinecart) - + cRideableMinecart(double a_X, double a_Y, double a_Z, const cItem & a_Content, int a_Height); const cItem & GetContent(void) const {return m_Content;} @@ -114,10 +114,10 @@ class cMinecartWithChest : public cEntityWindowOwner { typedef cMinecart super; - + public: CLASS_PROTODEF(cMinecartWithChest) - + cMinecartWithChest(double a_X, double a_Y, double a_Z); enum @@ -125,7 +125,7 @@ public: ContentsHeight = 3, ContentsWidth = 9, }; - + const cItem & GetSlot(int a_Idx) const { return m_Contents.GetSlot(a_Idx); } void SetSlot(int a_Idx, const cItem & a_Item) { m_Contents.SetSlot(a_Idx, a_Item); } @@ -149,7 +149,7 @@ protected: m_World->MarkChunkDirty(GetChunkX(), GetChunkZ()); } } - + // cEntity overrides: virtual void OnRightClicked(cPlayer & a_Player) override; } ; @@ -162,12 +162,12 @@ class cMinecartWithFurnace : public cMinecart { typedef cMinecart super; - + public: CLASS_PROTODEF(cMinecartWithFurnace) - + cMinecartWithFurnace(double a_X, double a_Y, double a_Z); - + // cEntity overrides: virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; @@ -194,10 +194,10 @@ class cMinecartWithTNT : public cMinecart { typedef cMinecart super; - + public: CLASS_PROTODEF(cMinecartWithTNT) - + cMinecartWithTNT(double a_X, double a_Y, double a_Z); } ; @@ -209,9 +209,9 @@ class cMinecartWithHopper : public cMinecart { typedef cMinecart super; - + public: CLASS_PROTODEF(cMinecartWithHopper) - + cMinecartWithHopper(double a_X, double a_Y, double a_Z); } ; diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index e4576a8f2..c2bcf3960 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -117,7 +117,7 @@ void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) BroadcastMovementUpdate(); // Notify clients of position m_Timer += a_Dt; - + if (!m_bCollected) { int BlockY = POSY_TOINT; @@ -128,10 +128,10 @@ void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // Position might have changed due to physics. So we have to make sure we have the correct chunk. GET_AND_VERIFY_CURRENT_CHUNK(CurrentChunk, BlockX, BlockZ) - + int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width); int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width); - + // If the pickup is on the bottommost block position, make it think the void is made of air: (#131) BLOCKTYPE BlockBelow = (BlockY > 0) ? CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; BLOCKTYPE BlockIn = CurrentChunk->GetBlock(RelBlockX, BlockY, RelBlockZ); @@ -199,7 +199,7 @@ bool cPickup::CollectedBy(cPlayer & a_Dest) // LOG("Pickup %d cannot be collected by \"%s\", because it has already been collected.", m_UniqueID, a_Dest->GetName().c_str()); return false; // It's already collected! } - + // Two seconds if player created the pickup (vomiting), half a second if anything else if (m_Timer < (m_bIsPlayerCreated ? std::chrono::seconds(2) : std::chrono::milliseconds(500))) { diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp index ba806e50e..e61df0525 100644 --- a/src/Entities/SplashPotionEntity.cpp +++ b/src/Entities/SplashPotionEntity.cpp @@ -34,7 +34,7 @@ public: m_EntityEffect(a_EntityEffect) { } - + /** Called by cWorld::ForEachEntity(), adds the stored entity effect to the entity, if it is close enough. */ virtual bool Item(cEntity * a_Entity) override { @@ -55,7 +55,7 @@ public: // TODO: better equation double Reduction = -0.25 * SplashDistance + 1.0; Reduction = std::max(Reduction, 0.0); - + static_cast<cPawn *>(a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction); return false; } @@ -65,7 +65,7 @@ private: cEntityEffect::eType m_EntityEffectType; const cEntityEffect & m_EntityEffect; }; - + @@ -120,7 +120,7 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos) { cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect); m_World->ForEachEntity(Callback); - + m_World->BroadcastSoundParticleEffect( EffectID::PARTICLE_SPLASH_POTION, FloorC(a_HitPos.x), diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h index 264dc0eb9..c9831ce88 100644 --- a/src/Entities/SplashPotionEntity.h +++ b/src/Entities/SplashPotionEntity.h @@ -23,37 +23,37 @@ class cSplashPotionEntity : public cProjectileEntity { typedef cProjectileEntity super; - + public: - + // tolua_end - + CLASS_PROTODEF(cSplashPotionEntity) - + cSplashPotionEntity( cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed, const cItem & a_Item ); - + // tolua_begin cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; } cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; } int GetPotionColor(void) const { return m_PotionColor; } - + void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; } void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; } void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; } // tolua_end - + protected: - + cEntityEffect::eType m_EntityEffectType; cEntityEffect m_EntityEffect; int m_PotionColor; - + // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; @@ -74,11 +74,11 @@ protected: super::Tick(a_Dt, a_Chunk); } } - + /** Splashes the potion, fires its particle effects and sounds @param a_HitPos The position where the potion will splash */ void Splash(const Vector3d & a_HitPos); - + virtual void SpawnOn(cClientHandle & a_Client) override; private: diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp index d849bd4c9..4d533ebe4 100644 --- a/src/Entities/TNTEntity.cpp +++ b/src/Entities/TNTEntity.cpp @@ -58,7 +58,7 @@ void cTNTEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); BroadcastMovementUpdate(); - + m_FuseTicks -= 1; if (m_FuseTicks <= 0) { diff --git a/src/Entities/TNTEntity.h b/src/Entities/TNTEntity.h index 9f894338e..5f1faa6b4 100644 --- a/src/Entities/TNTEntity.h +++ b/src/Entities/TNTEntity.h @@ -11,31 +11,31 @@ class cTNTEntity : public cEntity { typedef cEntity super; - + public: // tolua_end CLASS_PROTODEF(cTNTEntity) cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks = 80); cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks = 80); - + // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - + // tolua_begin - + /** Explode the tnt */ void Explode(void); - + /** Returns the fuse ticks until the tnt will explode */ int GetFuseTicks(void) const { return m_FuseTicks; } - + /** Set the fuse ticks until the tnt will explode */ void SetFuseTicks(int a_FuseTicks) { m_FuseTicks = a_FuseTicks; } - + // tolua_end - + protected: int m_FuseTicks; ///< How much ticks is left, while the tnt will explode }; // tolua_export diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h index 620927c5d..f20cd41a1 100644 --- a/src/Entities/ThrownEggEntity.h +++ b/src/Entities/ThrownEggEntity.h @@ -21,22 +21,22 @@ class cThrownEggEntity : public cProjectileEntity { typedef cProjectileEntity super; - + public: - + // tolua_end - + CLASS_PROTODEF(cThrownEggEntity) - + cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - + protected: - + // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - + // Randomly decides whether to spawn a chicken where the egg lands. void TrySpawnChicken(const Vector3d & a_HitPos); @@ -44,7 +44,7 @@ private: /** Time in ticks to wait for the hit animation to begin before destroying */ int m_DestroyTimer; - + } ; // tolua_export diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp index 12d826042..4b2e2f9ff 100644 --- a/src/Entities/ThrownEnderPearlEntity.cpp +++ b/src/Entities/ThrownEnderPearlEntity.cpp @@ -23,7 +23,7 @@ void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockF { // TODO: Tweak a_HitPos based on block face. TeleportCreator(a_HitPos); - + m_DestroyTimer = 2; } @@ -35,10 +35,10 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d { int TotalDamage = 0; // TODO: If entity is Ender Crystal, destroy it - + TeleportCreator(a_HitPos); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); - + m_DestroyTimer = 5; } diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h index 94f3ab5cb..03d54e911 100644 --- a/src/Entities/ThrownEnderPearlEntity.h +++ b/src/Entities/ThrownEnderPearlEntity.h @@ -21,22 +21,22 @@ class cThrownEnderPearlEntity : public cProjectileEntity { typedef cProjectileEntity super; - + public: - + // tolua_end - + CLASS_PROTODEF(cThrownEnderPearlEntity) - + cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - + protected: - + // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - + /** Teleports the creator where the ender pearl lands */ void TeleportCreator(const Vector3d & a_HitPos); @@ -44,7 +44,7 @@ private: /** Time in ticks to wait for the hit animation to begin before destroying */ int m_DestroyTimer; - + } ; // tolua_export diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h index 391b0c40b..d22930f8f 100644 --- a/src/Entities/ThrownSnowballEntity.h +++ b/src/Entities/ThrownSnowballEntity.h @@ -21,17 +21,17 @@ class cThrownSnowballEntity : public cProjectileEntity { typedef cProjectileEntity super; - + public: - + // tolua_end - + CLASS_PROTODEF(cThrownSnowballEntity) - + cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - + protected: - + // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; @@ -41,7 +41,7 @@ private: /** Time in ticks to wait for the hit animation to begin before destroying */ int m_DestroyTimer; - + } ; // tolua_export diff --git a/src/Entities/WitherSkullEntity.cpp b/src/Entities/WitherSkullEntity.cpp index dc95e3edd..03385b283 100644 --- a/src/Entities/WitherSkullEntity.cpp +++ b/src/Entities/WitherSkullEntity.cpp @@ -39,10 +39,10 @@ void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_H { // TODO: If entity is Ender Crystal, destroy it a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1); - + // TODO: Explode // TODO: Apply wither effect to entity and others nearby - + Destroy(true); } diff --git a/src/Entities/WitherSkullEntity.h b/src/Entities/WitherSkullEntity.h index 43a520388..11b6fe3aa 100644 --- a/src/Entities/WitherSkullEntity.h +++ b/src/Entities/WitherSkullEntity.h @@ -21,21 +21,21 @@ class cWitherSkullEntity : public cProjectileEntity { typedef cProjectileEntity super; - + public: - + // tolua_end - + CLASS_PROTODEF(cWitherSkullEntity) - + cWitherSkullEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - + protected: - + // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - + } ; // tolua_export |