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author | Tycho Bickerstaff <work.tycho@gmail.com> | 2013-12-21 16:38:37 +0100 |
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committer | Tycho Bickerstaff <work.tycho@gmail.com> | 2013-12-21 16:38:37 +0100 |
commit | 9f41761e8ea1eff8980af4dceb7137471538298b (patch) | |
tree | 55c3e70d3a1c2582483f490921a5153c49a260cc /src/Entities | |
parent | Piston is now warnings clean (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Player.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index c0ad9eeac..241eb3050 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -45,7 +45,7 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override { }; + virtual void HandlePhysics(float /*a_Dt*/, cChunk &) override { }; /// Returns the curently equipped weapon; empty item if none virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } @@ -114,7 +114,7 @@ public: double GetEyeHeight(void) const; // tolua_export Vector3d GetEyePosition(void) const; // tolua_export inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export - inline const double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. + inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } |