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author | Tycho Bickerstaff <work.tycho@gmail.com> | 2013-12-21 16:00:31 +0100 |
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committer | Tycho Bickerstaff <work.tycho@gmail.com> | 2013-12-21 16:00:31 +0100 |
commit | 38f808ac3d09cbb5bf437243f4b050e196fa582c (patch) | |
tree | 7f2be78caedb090c709bd28d96c9fd851bcab592 /src/Entities | |
parent | added FORCE_32 option (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.h | 8 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.h | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 9cb36eb14..0d7634f73 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -351,10 +351,10 @@ public: // tolua_end /// Called when the specified player right-clicks this entity - virtual void OnRightClicked(cPlayer & a_Player) {}; + virtual void OnRightClicked(cPlayer &) {}; /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy(). - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) {} + virtual void GetDrops(cItems & /*a_Drops*/, cEntity * /*a_Killer*/ = NULL) {} protected: static cCriticalSection m_CSCount; @@ -420,11 +420,11 @@ protected: void Dereference( cEntity*& a_EntityPtr ); private: - // Measured in degrees (MAX 360°) + // Measured in degrees (MAX 360°) double m_HeadYaw; // Measured in meter/second (m/s) Vector3d m_Speed; - // Measured in degrees (MAX 360°) + // Measured in degrees (MAX 360°) Vector3d m_Rot; /// Position of the entity's XZ center and Y bottom diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 959e81ae5..e9e377fe0 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -52,7 +52,7 @@ public: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace); /// Called by the physics blocktracer when the entity hits another entity - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {} + virtual void OnHitEntity(cEntity & /*a_EntityHit*/, const Vector3d & /*a_HitPos*/) {} /// Called by Chunk when the projectile is eligible for player collection virtual void CollectedBy(cPlayer * a_Dest); |