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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-19 13:34:05 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-19 13:34:05 +0200 |
commit | cc600de51f5946af5d4018b7681f2c11c68662e7 (patch) | |
tree | 73782543b31568c66bba5d1f87ea0ffcbdca2357 /src/Entities | |
parent | Use std::thread (diff) | |
parent | cLuaState: cMonster descendants don't push their specific type. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.h | 10 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 12 |
2 files changed, 11 insertions, 11 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index f0577aba2..07754791d 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -172,13 +172,13 @@ public: /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) virtual bool IsA(const char * a_ClassName) const; - /// Returns the topmost class name for the object - virtual const char * GetClass(void) const; - - // Returns the class name of this class + /** Returns the class name of this class */ static const char * GetClassStatic(void); - /// Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent). + /** Returns the topmost class name for the object */ + virtual const char * GetClass(void) const; + + /** Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent). */ virtual const char * GetParentClass(void) const; cWorld * GetWorld(void) const { return m_World; } diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index ecafe6341..6bd0a3d20 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2134,19 +2134,19 @@ void cPlayer::ApplyFoodExhaustionFromMovement() void cPlayer::LoadRank(void) { // Load the values from cRankManager: - cRankManager & RankMgr = cRoot::Get()->GetRankManager(); - m_Rank = RankMgr.GetPlayerRankName(m_UUID); + cRankManager * RankMgr = cRoot::Get()->GetRankManager(); + m_Rank = RankMgr->GetPlayerRankName(m_UUID); if (m_Rank.empty()) { - m_Rank = RankMgr.GetDefaultRank(); + m_Rank = RankMgr->GetDefaultRank(); } else { // Update the name: - RankMgr.UpdatePlayerName(m_UUID, m_PlayerName); + RankMgr->UpdatePlayerName(m_UUID, m_PlayerName); } - m_Permissions = RankMgr.GetPlayerPermissions(m_UUID); - RankMgr.GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode); + m_Permissions = RankMgr->GetPlayerPermissions(m_UUID); + RankMgr->GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode); // Break up the individual permissions on each dot, into m_SplitPermissions: m_SplitPermissions.clear(); |