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author | worktycho <work.tycho@gmail.com> | 2015-05-23 16:31:49 +0200 |
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committer | worktycho <work.tycho@gmail.com> | 2015-05-23 16:31:49 +0200 |
commit | 7e0dc0f9bc4c555c67a3dfe48669916259c16b5a (patch) | |
tree | aaa204d290f99d1b6f251055f046e8e86c795bfd /src/Entities | |
parent | Merge pull request #2116 from mc-server/CMakeCacheOptions (diff) | |
parent | Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Minecart.h | 2 | ||||
-rw-r--r-- | src/Entities/Player.h | 10 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h index d1736e9b9..05eaf16e9 100644 --- a/src/Entities/Minecart.h +++ b/src/Entities/Minecart.h @@ -135,7 +135,7 @@ protected: virtual void Destroyed() override; // cItemGrid::cListener overrides: - virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) + virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override { UNUSED(a_SlotNum); ASSERT(a_Grid == &m_Contents); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index a0cd9b1d6..579eb8748 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -483,11 +483,11 @@ public: bool PlaceBlocks(const sSetBlockVector & a_Blocks); // cEntity overrides: - virtual bool IsCrouched (void) const { return m_IsCrouched; } - virtual bool IsSprinting(void) const { return m_IsSprinting; } - virtual bool IsRclking (void) const { return IsEating() || IsChargingBow(); } + virtual bool IsCrouched (void) const override { return m_IsCrouched; } + virtual bool IsSprinting(void) const override { return m_IsSprinting; } + virtual bool IsRclking (void) const override { return IsEating() || IsChargingBow(); } - virtual void Detach(void); + virtual void Detach(void) override; /** Called by cClientHandle when the client is being destroyed. The player removes its m_ClientHandle ownership so that the ClientHandle gets deleted. */ @@ -642,7 +642,7 @@ protected: void ResolvePermissions(void); void ResolveGroups(void); - virtual void Destroyed(void); + virtual void Destroyed(void) override; /** Filters out damage for creative mode / friendly fire */ virtual bool DoTakeDamage(TakeDamageInfo & TDI) override; |