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author | archshift <admin@archshift.com> | 2014-07-19 10:40:29 +0200 |
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committer | archshift <admin@archshift.com> | 2014-07-19 10:40:29 +0200 |
commit | 041bfd5860cd8ef51db42eb6fb4b50b45549feba (patch) | |
tree | 2d93a68b888a5e2b410ec95d124edaad6f67bb92 /src/Entities | |
parent | Renamed AllToLua_lua script. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.cpp | 5 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 5 | ||||
-rw-r--r-- | src/Entities/SplashPotionEntity.cpp | 5 |
3 files changed, 3 insertions, 12 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 61b28ec70..f9331ede8 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -327,10 +327,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) // TODO: Apply damage to armor - if (m_Health < 0) - { - m_Health = 0; - } + m_Health = std::max(m_Health, 0); if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs { diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index ea11926b8..7376441b4 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -382,10 +382,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta) m_CurrentXp += a_Xp_delta; // Make sure they didn't subtract too much - if (m_CurrentXp < 0) - { - m_CurrentXp = 0; - } + m_CurrentXp = std::max<short int>(m_CurrentXp, 0); // Update total for score calculation if (a_Xp_delta > 0) diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp index 3efb1f25d..ccadf9c8e 100644 --- a/src/Entities/SplashPotionEntity.cpp +++ b/src/Entities/SplashPotionEntity.cpp @@ -44,10 +44,7 @@ public: // y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash. // TODO: better equation double Reduction = -0.25 * SplashDistance + 1.0; - if (Reduction < 0) - { - Reduction = 0; - } + Reduction = std::max(Reduction, 0.0); ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction); return false; |