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authormathiascode <8754153+mathiascode@users.noreply.github.com>2017-08-24 11:19:40 +0200
committerLukas Pioch <lukas@zgow.de>2017-08-24 11:19:40 +0200
commit02775e52c43dbc82e08b6af8b87d8f320c05cb73 (patch)
tree66b9fd743c4e4d04a2ec8d5ffc107585bd2f963a /src/Entities
parentAdded check to deactivate existing entity effects when new entity effects are added. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Entity.cpp10
-rw-r--r--src/Entities/Entity.h2
-rw-r--r--src/Entities/EntityEffect.cpp10
-rw-r--r--src/Entities/FireChargeEntity.cpp2
-rw-r--r--src/Entities/Player.cpp2
-rw-r--r--src/Entities/Player.h4
6 files changed, 15 insertions, 15 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 7e374d9ba..4f35315f7 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -579,7 +579,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
{
// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
- // Ref: http://minecraft.gamepedia.com/Damage#Dealing_damage as of 2012_12_20
+ // Ref: https://minecraft.gamepedia.com/Damage#Dealing_damage as of 2012_12_20
switch (this->GetEquippedWeapon().m_ItemType)
{
case E_ITEM_WOODEN_SWORD: return 4;
@@ -625,7 +625,7 @@ void cEntity::ApplyArmorDamage(int DamageBlocked)
bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
{
- // Ref.: http://minecraft.gamepedia.com/Armor#Effects as of 2012_12_20
+ // Ref.: https://minecraft.gamepedia.com/Armor#Effects as of 2012_12_20
switch (a_DamageType)
{
case dtOnFire:
@@ -718,7 +718,7 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
}
// Add up all armor points:
- // Ref.: http://minecraft.gamepedia.com/Armor#Defense_points
+ // Ref.: https://minecraft.gamepedia.com/Armor#Defense_points
int ArmorValue = 0;
int Toughness = 0;
switch (GetEquippedHelmet().m_ItemType)
@@ -755,7 +755,7 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
}
// TODO: Special armor cases, such as wool, saddles, dog's collar
- // Ref.: http://minecraft.gamepedia.com/Armor#Mob_armor as of 2012_12_20
+ // Ref.: https://minecraft.gamepedia.com/Armor#Mob_armor as of 2012_12_20
double Reduction = std::max(ArmorValue / 5.0, ArmorValue - a_Damage / (2 + Toughness / 4.0));
return static_cast<int>(a_Damage * std::min(20.0, Reduction) / 25.0);
@@ -1712,7 +1712,7 @@ void cEntity::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
void cEntity::HandleAir(void)
{
- // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
+ // Ref.: https://minecraft.gamepedia.com/Chunk_format
// See if the entity is /submerged/ water (block above is water)
// Get the type of block the entity is standing in:
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index db147f3fc..ace2eb6d7 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -580,7 +580,7 @@ protected:
/** Stores the air drag that is applied to the entity every tick, measured in speed ratio per tick
Acts as air friction and slows down flight
Will be interpolated if the server tick rate varies
- Data: http://minecraft.gamepedia.com/Entity#Motion_of_entities */
+ Data: https://minecraft.gamepedia.com/Entity#Motion_of_entities */
float m_AirDrag;
Vector3d m_LastPosition;
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index cc9aaca5a..0ae50be80 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -23,7 +23,7 @@ cEntityEffect::eType cEntityEffect::GetPotionEffectType(short a_ItemDamage)
{
// Lowest four bits
// Potion effect bits are different from entity effect values
- // For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits
+ // For reference: https://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits
switch (a_ItemDamage & 0x0f)
{
case 0x01: return cEntityEffect::effRegeneration;
@@ -112,9 +112,9 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
SplashCoeff = IsPotionDrinkable(a_ItemDamage) ? 1 : 0.75;
// Ref.:
- // http://minecraft.gamepedia.com/Data_values#.22Tier.22_bit
- // http://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit
- // http://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit
+ // https://minecraft.gamepedia.com/Data_values#.22Tier.22_bit
+ // https://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit
+ // https://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit
return static_cast<int>(base * TierCoeff * ExtCoeff * SplashCoeff);
}
@@ -126,7 +126,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
bool cEntityEffect::IsPotionDrinkable(short a_ItemDamage)
{
// Drinkable potion if 13th lowest bit is set
- // Ref.: http://minecraft.gamepedia.com/Potions#Data_value_table
+ // Ref.: https://minecraft.gamepedia.com/Potions#Data_value_table
return ((a_ItemDamage & 0x2000) != 0);
}
diff --git a/src/Entities/FireChargeEntity.cpp b/src/Entities/FireChargeEntity.cpp
index 56ce9ef3f..83c1f3c76 100644
--- a/src/Entities/FireChargeEntity.cpp
+++ b/src/Entities/FireChargeEntity.cpp
@@ -50,7 +50,7 @@ void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hi
if (!a_EntityHit.IsFireproof())
{
- // TODO Damage Entity with 5 damage(from http://minecraft.gamepedia.com/Blaze#Blaze_fireball)
+ // TODO Damage Entity with 5 damage(from https://minecraft.gamepedia.com/Blaze#Blaze_fireball)
a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
}
}
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 3b0994726..60da8c758 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -2372,7 +2372,7 @@ void cPlayer::TickBurning(cChunk & a_Chunk)
void cPlayer::HandleFood(void)
{
- // Ref.: http://minecraft.gamepedia.com/Hunger
+ // Ref.: https://minecraft.gamepedia.com/Hunger
if (IsGameModeCreative() || IsGameModeSpectator())
{
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 8c21c25d6..5b0aa84a8 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -97,12 +97,12 @@ public:
float GetXpPercentage(void);
/** Calculates the amount of XP needed for a given level
- Ref: http://minecraft.gamepedia.com/XP
+ Ref: https://minecraft.gamepedia.com/XP
*/
static int XpForLevel(int a_Level);
/** Inverse of XpForLevel
- Ref: http://minecraft.gamepedia.com/XP
+ Ref: https://minecraft.gamepedia.com/XP
values are as per this with pre-calculations
*/
static int CalcLevelFromXp(int a_CurrentXp);