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author | Tycho Bickerstaff <work.tycho@gmail.com> | 2013-12-21 16:00:31 +0100 |
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committer | Tycho Bickerstaff <work.tycho@gmail.com> | 2013-12-21 16:00:31 +0100 |
commit | 38f808ac3d09cbb5bf437243f4b050e196fa582c (patch) | |
tree | 7f2be78caedb090c709bd28d96c9fd851bcab592 /src/Entities/ProjectileEntity.h | |
parent | added FORCE_32 option (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/ProjectileEntity.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 959e81ae5..e9e377fe0 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -52,7 +52,7 @@ public: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace); /// Called by the physics blocktracer when the entity hits another entity - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {} + virtual void OnHitEntity(cEntity & /*a_EntityHit*/, const Vector3d & /*a_HitPos*/) {} /// Called by Chunk when the projectile is eligible for player collection virtual void CollectedBy(cPlayer * a_Dest); |