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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-03 23:23:56 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-03 23:23:56 +0200 |
commit | 4774323154a2d07c656ee477c7424440ef3914ef (patch) | |
tree | 63762c685a7f665541f87d7d65ca0be6358f51e9 /src/Entities/Player.cpp | |
parent | Lilypad placement calls block place hook (diff) | |
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 39 |
1 files changed, 33 insertions, 6 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index f58a0a016..3a0d96e7d 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1271,7 +1271,7 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach) void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) { - SetPosition(a_PosX, a_PosY, a_PosZ); + cEntity::SetPosition(a_PosX, a_PosY, a_PosZ); m_LastGroundHeight = (float)a_PosY; m_LastJumpHeight = (float)a_PosY; m_bIsTeleporting = true; @@ -1325,20 +1325,23 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const -void cPlayer::ForceSetSpeed(const Vector3d & a_Speed) +void cPlayer::SetSpeed(const Vector3d & a_Speed) { - SetSpeed(a_Speed); + super::SetSpeed(a_Speed); + + // Send the speed to the client + m_ClientHandle->SendEntityVelocity(*this); } -void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) +void cPlayer::AddSpeed(const Vector3d & a_Speed) { - super::DoSetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); + super::AddSpeed(a_Speed); - // Send the speed to the client so he actualy moves + // Send the speed to the client m_ClientHandle->SendEntityVelocity(*this); } @@ -1346,6 +1349,30 @@ void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) +void cPlayer::SetPosition(const Vector3d & a_Position) +{ + super::SetPosition(a_Position); + + // Teleport the client + TeleportToCoords(a_Position.x, a_Position.y, a_Position.z); +} + + + + + +void cPlayer::AddPosition(const Vector3d & a_Position) +{ + super::AddPosition(a_Position); + + // Teleport the client + TeleportToCoords(GetPosX(), GetPosY(), GetPosZ()); +} + + + + + void cPlayer::MoveTo( const Vector3d & a_NewPos) { if ((a_NewPos.y < -990) && (GetPosY() > -100)) |