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authorMat <mail@mathias.is>2020-03-05 11:52:34 +0100
committerGitHub <noreply@github.com>2020-03-05 11:52:34 +0100
commit7d4934534e9c58a111215859ba83c32a9bc0fa8a (patch)
treecb9af9fea3de762410cb49c62a030b96e01eec6c /src/Entities/Floater.cpp
parentUpdate LastSentPosition when entity has no speed (#4487) (diff)
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Diffstat (limited to 'src/Entities/Floater.cpp')
-rw-r--r--src/Entities/Floater.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
index c9cc526a7..7b0314ae5 100644
--- a/src/Entities/Floater.cpp
+++ b/src/Entities/Floater.cpp
@@ -179,7 +179,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if (!m_World->DoWithEntityByID(m_PlayerID, [](cEntity &) { return true; })) // The owner doesn't exist anymore. Destroy the floater entity.
{
- Destroy(true);
+ Destroy();
}
if (m_AttachedMobID != cEntity::INVALID_ID)