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author | madmaxoft <github@xoft.cz> | 2014-05-18 23:10:23 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-05-18 23:10:23 +0200 |
commit | e69a11012fb7543d47230663a01af2a7ec20960c (patch) | |
tree | 2c4a5b6759f76059736bdf5b30ea17f2a6ee8570 /src/Entities/Entity.h | |
parent | Updated SandVillage prefabs to latest Gallery content. (diff) | |
parent | There's no "round" function in MSVC2008. (diff) | |
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Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r-- | src/Entities/Entity.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index df03d635b..a111b128d 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -299,6 +299,9 @@ public: /// Called when the health drops below zero. a_Killer may be NULL (environmental damage) virtual void KilledBy(cEntity * a_Killer); + /// Called when the entity kills another entity + virtual void Killed(cEntity * a_Victim) {} + /// Heals the specified amount of HPs void Heal(int a_HitPoints); |