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author | DevToaster <blazetoaster@gmail.com> | 2015-03-31 01:42:32 +0200 |
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committer | DevToaster <blazetoaster@gmail.com> | 2015-03-31 01:42:32 +0200 |
commit | c743c7fd0cc12bf10d76ecb8cdcb8029ed8429a4 (patch) | |
tree | aef0d73b4a70ea991894dd1f739f074a622485ef /src/Entities/Entity.h | |
parent | QtBiomeVisualiser: Fixed compilation and INI loading. (diff) | |
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Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r-- | src/Entities/Entity.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 9bb1837f1..2c994c550 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -270,6 +270,10 @@ public: float GetGravity(void) const { return m_Gravity; } void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; } + + float GetAirDrag(void) const { return m_AirDrag; } + + void SetAirDrag(float a_AirDrag) { m_AirDrag = a_AirDrag; } /// Sets the rotation to match the speed vector (entity goes "face-forward") void SetYawFromSpeed(void); @@ -504,6 +508,10 @@ protected: For realistic effects, this should be negative. For spaaaaaaace, this can be zero or even positive */ float m_Gravity; + /** Stores the air drag that is applied to the entity every tick, measured in speed ratio per second + Acts as air friction and slows down flight */ + float m_AirDrag; + /** Last position sent to client via the Relative Move or Teleport packets (not Velocity) Only updated if cEntity::BroadcastMovementUpdate() is called! */ Vector3d m_LastPos; |