diff options
author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-16 20:00:49 +0100 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-16 20:00:49 +0100 |
commit | 74645fdfaa892e460c1b5444fd35eca11343e570 (patch) | |
tree | e002a754e635117b2c9bf60d1a8b47d4f18e7dd1 /src/Entities/Entity.h | |
parent | Possibly did what xoft wanted (diff) | |
download | cuberite-74645fdfaa892e460c1b5444fd35eca11343e570.tar cuberite-74645fdfaa892e460c1b5444fd35eca11343e570.tar.gz cuberite-74645fdfaa892e460c1b5444fd35eca11343e570.tar.bz2 cuberite-74645fdfaa892e460c1b5444fd35eca11343e570.tar.lz cuberite-74645fdfaa892e460c1b5444fd35eca11343e570.tar.xz cuberite-74645fdfaa892e460c1b5444fd35eca11343e570.tar.zst cuberite-74645fdfaa892e460c1b5444fd35eca11343e570.zip |
Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r-- | src/Entities/Entity.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index cddc3fd49..34d8b0fed 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -155,7 +155,6 @@ public: double GetPosY (void) const { return m_Pos.y; } double GetPosZ (void) const { return m_Pos.z; } const Vector3d & GetRot (void) const { return m_Rot; } - OBSOLETE double GetRotation (void) const { return m_Rot.x; } // OBSOLETE, use GetYaw() instead double GetYaw (void) const { return m_Rot.x; } double GetPitch (void) const { return m_Rot.y; } double GetRoll (void) const { return m_Rot.z; } @@ -178,7 +177,6 @@ public: void SetPosition(double a_PosX, double a_PosY, double a_PosZ); void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); } void SetRot (const Vector3f & a_Rot); - OBSOLETE void SetRotation(double a_Rotation) { SetYaw(a_Rotation); } // OBSOLETE, use SetYaw() instead void SetYaw (double a_Yaw); void SetPitch (double a_Pitch); void SetRoll (double a_Roll); @@ -223,7 +221,7 @@ public: void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; } /// Sets the rotation to match the speed vector (entity goes "face-forward") - void SetRotationFromSpeed(void); + void SetYawFromSpeed(void); /// Sets the pitch to match the speed vector (entity gies "face-forward") void SetPitchFromSpeed(void); |