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author | Howaner <franzi.moos@googlemail.com> | 2015-02-06 21:42:32 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2015-02-07 10:46:01 +0100 |
commit | 7813cd20222451f3f1f02b3264bb2d689006f95a (patch) | |
tree | 431cba4f4e13d4548b3189ed0c5498cf242d0994 /src/Entities/Entity.h | |
parent | Added IsOnGround() to cEntity (diff) | |
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Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r-- | src/Entities/Entity.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 4a819fa4a..809e974d2 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -444,8 +444,8 @@ public: /** Set the invulnerable ticks from the entity */ void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; } - /** Returns whether the player is on ground or not */ - bool IsOnGround(void) const { return m_bOnGround; } + /** Returns whether the entity is on ground or not */ + virtual bool IsOnGround(void) const { return m_bOnGround; } // tolua_end |