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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-02-06 19:37:03 +0100 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-02-07 23:36:15 +0100 |
commit | be2bf999c280d6892b38272d3f783b3462f0b745 (patch) | |
tree | 6567e7f011e50dd8e6f65f7dd933a1d7dc34ea93 /src/Entities/Entity.h | |
parent | Adds playerlist header and footer broadcasting (1.8-1.13) (diff) | |
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Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r-- | src/Entities/Entity.h | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 143993dad..9fe7f16f5 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -591,12 +591,6 @@ public: /** Returs whether the entity has any mob leashed to it. */ bool HasAnyMobLeashed() const { return m_LeashedMobs.size() > 0; } - /** a lightweight calculation approach to get explosion exposure rate - @param a_ExplosionPosition explosion position - @param a_ExlosionPower explosion power - @return exposure rate */ - virtual float GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_ExlosionPower); - protected: @@ -705,11 +699,6 @@ protected: /** The number of ticks this entity has been alive for */ long int m_TicksAlive; - - /** Does the actual speed-setting. The default implementation just sets the member variable value; - overrides can provide further processing, such as forcing players to move at the given speed. */ - virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ); - /** Handles the moving of this entity between worlds. Should handle degenerate cases such as moving to the same world. */ void DoMoveToWorld(const sWorldChangeInfo & a_WorldChangeInfo); |