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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-09-22 22:21:47 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-09-25 15:51:16 +0200 |
commit | 4519469547c0f8befe74e3e80a94efb0e076ba34 (patch) | |
tree | b2e020631d1fbbfe0225d1c6a6a88dbc6eab124b /src/Entities/Entity.h | |
parent | Grass spread: check chunk & light validity correctly (diff) | |
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Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r-- | src/Entities/Entity.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 627c1ce71..4322665c3 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -341,9 +341,6 @@ public: initialize clients with our position. */ Vector3d GetLastSentPosition(void) const { return m_LastSentPosition; } - /** Destroy the entity without scheduling memory freeing. This should only be used by cChunk or cClientHandle for internal memory management. */ - void DestroyNoScheduling(bool a_ShouldBroadcast); - /** Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied. If it returns false, the entity hasn't receive any damage. */ |