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author | Masy98 <masy@antheruscraft.de> | 2014-09-26 18:32:31 +0200 |
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committer | Masy98 <masy@antheruscraft.de> | 2014-09-26 18:32:31 +0200 |
commit | 2feee3b316bf5cad87f9b9540c6b49f1775ada6e (patch) | |
tree | 7e508a2cc3d2c8586327e8074337da537cbbad5f /src/Entities/Entity.cpp | |
parent | Added slime block to slime balls recipe (diff) | |
parent | Fixed issue with casting (diff) | |
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Diffstat (limited to 'src/Entities/Entity.cpp')
-rw-r--r-- | src/Entities/Entity.cpp | 72 |
1 files changed, 42 insertions, 30 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 9bcdcffeb..c733d60ad 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -135,7 +135,7 @@ const char * cEntity::GetParentClass(void) const bool cEntity::Initialize(cWorld & a_World) { - if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this)) + if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this) && !IsPlayer()) { return false; } @@ -260,7 +260,7 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R void cEntity::SetYawFromSpeed(void) { const double EPS = 0.0000001; - if ((abs(m_Speed.x) < EPS) && (abs(m_Speed.z) < EPS)) + if ((std::abs(m_Speed.x) < EPS) && (std::abs(m_Speed.z) < EPS)) { // atan2() may overflow or is undefined, pick any number SetYaw(0); @@ -277,7 +277,7 @@ void cEntity::SetPitchFromSpeed(void) { const double EPS = 0.0000001; double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component - if ((abs(xz) < EPS) && (abs(m_Speed.y) < EPS)) + if ((std::abs(xz) < EPS) && (std::abs(m_Speed.y) < EPS)) { // atan2() may overflow or is undefined, pick any number SetPitch(0); @@ -334,14 +334,15 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) cMonster * Monster = (cMonster *)this; switch (Monster->GetMobType()) { - case cMonster::mtSkeleton: - case cMonster::mtZombie: - case cMonster::mtWither: - case cMonster::mtZombiePigman: + case mtSkeleton: + case mtZombie: + case mtWither: + case mtZombiePigman: { a_TDI.FinalDamage += (int)ceil(2.5 * SmiteLevel); break; } + default: break; } } } @@ -352,9 +353,9 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) cMonster * Monster = (cMonster *)this; switch (Monster->GetMobType()) { - case cMonster::mtSpider: - case cMonster::mtCaveSpider: - case cMonster::mtSilverfish: + case mtSpider: + case mtCaveSpider: + case mtSilverfish: { a_TDI.RawDamage += (int)ceil(2.5 * BaneOfArthropodsLevel); // TODO: Add slowness effect @@ -384,9 +385,9 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) cMonster * Monster = (cMonster *)this; switch (Monster->GetMobType()) { - case cMonster::mtGhast: - case cMonster::mtZombiePigman: - case cMonster::mtMagmaCube: + case mtGhast: + case mtZombiePigman: + case mtMagmaCube: { break; }; @@ -927,12 +928,13 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) float fallspeed; if (IsBlockWater(BlockIn)) { - fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water. + fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water + ApplyFriction(NextSpeed, 0.7, a_Dt); } else if (BlockIn == E_BLOCK_COBWEB) { NextSpeed.y *= 0.05; // Reduce overall falling speed - fallspeed = 0; // No falling. + fallspeed = 0; // No falling } else { @@ -941,20 +943,9 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } NextSpeed.y += fallspeed; } - - // Friction - if (NextSpeed.SqrLength() > 0.0004f) + else { - NextSpeed.x *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.x) < 0.05) - { - NextSpeed.x = 0; - } - NextSpeed.z *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.z) < 0.05) - { - NextSpeed.z = 0; - } + ApplyFriction(NextSpeed, 0.7, a_Dt); } // Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we @@ -1025,7 +1016,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f; if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f; - if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground + if (Tracer.HitNormal.y == 1.f) // Hit BLOCK_FACE_YP, we are on the ground { m_bOnGround = true; } @@ -1060,6 +1051,27 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) +void cEntity::ApplyFriction(Vector3d & a_Speed, double a_SlowdownMultiplier, float a_Dt) +{ + if (a_Speed.SqrLength() > 0.0004f) + { + a_Speed.x *= a_SlowdownMultiplier / (1 + a_Dt); + if (fabs(a_Speed.x) < 0.05) + { + a_Speed.x = 0; + } + a_Speed.z *= a_SlowdownMultiplier / (1 + a_Dt); + if (fabs(a_Speed.z) < 0.05) + { + a_Speed.z = 0; + } + } +} + + + + + void cEntity::TickBurning(cChunk & a_Chunk) { // Remember the current burning state: @@ -1949,7 +1961,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways) { return; } - if ((a_Forward != 0) || (a_Sideways != 0)) + if ((a_Forward != 0.f) || (a_Sideways != 0.f)) { m_AttachedTo->HandleSpeedFromAttachee(a_Forward, a_Sideways); } |