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authorMasy98 <masy@antheruscraft.de>2014-09-26 18:32:31 +0200
committerMasy98 <masy@antheruscraft.de>2014-09-26 18:32:31 +0200
commit2feee3b316bf5cad87f9b9540c6b49f1775ada6e (patch)
tree7e508a2cc3d2c8586327e8074337da537cbbad5f /src/Entities/Entity.cpp
parentAdded slime block to slime balls recipe (diff)
parentFixed issue with casting (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Entity.cpp72
1 files changed, 42 insertions, 30 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 9bcdcffeb..c733d60ad 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -135,7 +135,7 @@ const char * cEntity::GetParentClass(void) const
bool cEntity::Initialize(cWorld & a_World)
{
- if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this))
+ if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this) && !IsPlayer())
{
return false;
}
@@ -260,7 +260,7 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
void cEntity::SetYawFromSpeed(void)
{
const double EPS = 0.0000001;
- if ((abs(m_Speed.x) < EPS) && (abs(m_Speed.z) < EPS))
+ if ((std::abs(m_Speed.x) < EPS) && (std::abs(m_Speed.z) < EPS))
{
// atan2() may overflow or is undefined, pick any number
SetYaw(0);
@@ -277,7 +277,7 @@ void cEntity::SetPitchFromSpeed(void)
{
const double EPS = 0.0000001;
double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component
- if ((abs(xz) < EPS) && (abs(m_Speed.y) < EPS))
+ if ((std::abs(xz) < EPS) && (std::abs(m_Speed.y) < EPS))
{
// atan2() may overflow or is undefined, pick any number
SetPitch(0);
@@ -334,14 +334,15 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
cMonster * Monster = (cMonster *)this;
switch (Monster->GetMobType())
{
- case cMonster::mtSkeleton:
- case cMonster::mtZombie:
- case cMonster::mtWither:
- case cMonster::mtZombiePigman:
+ case mtSkeleton:
+ case mtZombie:
+ case mtWither:
+ case mtZombiePigman:
{
a_TDI.FinalDamage += (int)ceil(2.5 * SmiteLevel);
break;
}
+ default: break;
}
}
}
@@ -352,9 +353,9 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
cMonster * Monster = (cMonster *)this;
switch (Monster->GetMobType())
{
- case cMonster::mtSpider:
- case cMonster::mtCaveSpider:
- case cMonster::mtSilverfish:
+ case mtSpider:
+ case mtCaveSpider:
+ case mtSilverfish:
{
a_TDI.RawDamage += (int)ceil(2.5 * BaneOfArthropodsLevel);
// TODO: Add slowness effect
@@ -384,9 +385,9 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
cMonster * Monster = (cMonster *)this;
switch (Monster->GetMobType())
{
- case cMonster::mtGhast:
- case cMonster::mtZombiePigman:
- case cMonster::mtMagmaCube:
+ case mtGhast:
+ case mtZombiePigman:
+ case mtMagmaCube:
{
break;
};
@@ -927,12 +928,13 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
float fallspeed;
if (IsBlockWater(BlockIn))
{
- fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water.
+ fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water
+ ApplyFriction(NextSpeed, 0.7, a_Dt);
}
else if (BlockIn == E_BLOCK_COBWEB)
{
NextSpeed.y *= 0.05; // Reduce overall falling speed
- fallspeed = 0; // No falling.
+ fallspeed = 0; // No falling
}
else
{
@@ -941,20 +943,9 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
}
NextSpeed.y += fallspeed;
}
-
- // Friction
- if (NextSpeed.SqrLength() > 0.0004f)
+ else
{
- NextSpeed.x *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.x) < 0.05)
- {
- NextSpeed.x = 0;
- }
- NextSpeed.z *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.z) < 0.05)
- {
- NextSpeed.z = 0;
- }
+ ApplyFriction(NextSpeed, 0.7, a_Dt);
}
// Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we
@@ -1025,7 +1016,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f;
if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f;
- if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground
+ if (Tracer.HitNormal.y == 1.f) // Hit BLOCK_FACE_YP, we are on the ground
{
m_bOnGround = true;
}
@@ -1060,6 +1051,27 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
+void cEntity::ApplyFriction(Vector3d & a_Speed, double a_SlowdownMultiplier, float a_Dt)
+{
+ if (a_Speed.SqrLength() > 0.0004f)
+ {
+ a_Speed.x *= a_SlowdownMultiplier / (1 + a_Dt);
+ if (fabs(a_Speed.x) < 0.05)
+ {
+ a_Speed.x = 0;
+ }
+ a_Speed.z *= a_SlowdownMultiplier / (1 + a_Dt);
+ if (fabs(a_Speed.z) < 0.05)
+ {
+ a_Speed.z = 0;
+ }
+ }
+}
+
+
+
+
+
void cEntity::TickBurning(cChunk & a_Chunk)
{
// Remember the current burning state:
@@ -1949,7 +1961,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
{
return;
}
- if ((a_Forward != 0) || (a_Sideways != 0))
+ if ((a_Forward != 0.f) || (a_Sideways != 0.f))
{
m_AttachedTo->HandleSpeedFromAttachee(a_Forward, a_Sideways);
}