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author | Mattes D <github@xoft.cz> | 2020-04-13 18:38:06 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2020-04-16 22:07:48 +0200 |
commit | 9ee47e59995f858ec531b3ee467f131594e4ba1f (patch) | |
tree | f005d8af4a0362d7eab8a96a71aca0d73275f8e1 /src/Entities/Entity.cpp | |
parent | Prevent crash when breeding (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 3ff48440c..23a29a3a4 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -889,7 +889,7 @@ void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) return; } - // Position changed -> super::Tick() called: + // Position changed -> Super::Tick() called: GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, POSX_TOINT, POSZ_TOINT); // Set swim states (water, lava, and fire): @@ -941,7 +941,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) int BlockY = POSY_TOINT; int BlockZ = POSZ_TOINT; - // Position changed -> super::HandlePhysics() called + // Position changed -> Super::HandlePhysics() called GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, BlockX, BlockZ); // TODO Add collision detection with entities. |