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authortycho <work.tycho@gmail.com>2015-05-31 19:51:31 +0200
committertycho <work.tycho@gmail.com>2015-06-05 23:31:22 +0200
commit9ebbe969c887d4fbb0c681b80eae589ce79dbd5d (patch)
treeabfdf76c2cd59b260ba408078dfc00bea93a7198 /src/ClientHandle.h
parentRewrote ChunkSending queue for significantly improved performance (diff)
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r--src/ClientHandle.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 13b5f87e4..27acc4d37 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -377,10 +377,10 @@ private:
AString m_Password;
Json::Value m_Properties;
- cCriticalSection m_CSChunkLists;
- cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
- cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
- cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client
+ cCriticalSection m_CSChunkLists;
+ cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
+ std::unordered_set<cChunkCoords, cChunkCoordsHash> m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
+ cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client
cProtocol * m_Protocol;