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author | Alexander Harkness <me@bearbin.net> | 2017-09-08 09:36:23 +0200 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2017-09-08 09:36:23 +0200 |
commit | c334824199fcddde9f5a712a08a54db798965890 (patch) | |
tree | 0189f070eacb54e5c19dd2a2903c37d812d7887e /src/ClientHandle.h | |
parent | Made world data paths adjustable, and added API to temporarily disable saving chunks to disk. (#3912) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.h | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index b1acede77..630994c2e 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -491,11 +491,10 @@ private: csDownloadingWorld, ///< The client is waiting for chunks, we're waiting for the loader to provide and send them csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back csPlaying, ///< Normal gameplay + csKicked, ///< Disconnect packet sent, awaiting connection closure csQueuedForDestruction, ///< The client will be destroyed in the next tick (flag set when socket closed) csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread - - // TODO: Add Kicking here as well } ; /* Mutex protecting m_State from concurrent writes. */ @@ -595,8 +594,3 @@ private: virtual void OnRemoteClosed(void) override; virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override; }; // tolua_export - - - - - |