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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-02-05 00:40:58 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-02-05 00:40:58 +0100 |
commit | 94c343fe079346caf24be265234cce194bc3b450 (patch) | |
tree | 276bb4da0238ff7290ad69853f81f88b419aff47 /src/ClientHandle.cpp | |
parent | Fixed annoying creative on fire bug (diff) | |
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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 30 |
1 files changed, 10 insertions, 20 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 3e9e03815..3059ae7b1 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -44,16 +44,13 @@ -/// If the number of queued outgoing packets reaches this, the client will be kicked +/** If the number of queued outgoing packets reaches this, the client will be kicked */ #define MAX_OUTGOING_PACKETS 2000 -/// How many explosions per single game tick are allowed -static const int MAX_EXPLOSIONS_PER_TICK = 100; +/** Maximum number of explosions to send this tick, server will start dropping if exceeded */ +#define MAX_EXPLOSIONS_PER_TICK 100 -/// How many explosions in the recent history are allowed -static const int MAX_RUNNING_SUM_EXPLOSIONS = cClientHandle::NUM_CHECK_EXPLOSIONS_TICKS * MAX_EXPLOSIONS_PER_TICK / 8; - -/// How many ticks before the socket is closed after the client is destroyed (#31) +/** How many ticks before the socket is closed after the client is destroyed (#31) */ static const int TICKS_BEFORE_CLOSE = 20; @@ -95,8 +92,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : m_TicksSinceDestruction(0), m_State(csConnected), m_ShouldCheckDownloaded(false), - m_CurrentExplosionTick(0), - m_RunningSumExplosions(0), + m_NumExplosionsThisTick(0), m_UniqueID(0), m_HasSentPlayerChunk(false) { @@ -1637,10 +1633,8 @@ void cClientHandle::Tick(float a_Dt) } } - // Update the explosion statistics: - m_CurrentExplosionTick = (m_CurrentExplosionTick + 1) % ARRAYCOUNT(m_NumExplosionsPerTick); - m_RunningSumExplosions -= m_NumExplosionsPerTick[m_CurrentExplosionTick]; - m_NumExplosionsPerTick[m_CurrentExplosionTick] = 0; + // Reset explosion counter: + m_NumExplosionsThisTick = 0; } @@ -1920,18 +1914,14 @@ void cClientHandle::SendEntityVelocity(const cEntity & a_Entity) void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) { - if ( - (m_NumExplosionsPerTick[m_CurrentExplosionTick] > MAX_EXPLOSIONS_PER_TICK) || // Too many explosions in this tick - (m_RunningSumExplosions > MAX_RUNNING_SUM_EXPLOSIONS) // Too many explosions in the recent history - ) + if (m_NumExplosionsThisTick > MAX_EXPLOSIONS_PER_TICK) { - LOGD("Dropped %u explosions", a_BlocksAffected.size()); + LOGD("Dropped an explosion!"); return; } // Update the statistics: - m_NumExplosionsPerTick[m_CurrentExplosionTick] += a_BlocksAffected.size(); - m_RunningSumExplosions += a_BlocksAffected.size(); + m_NumExplosionsThisTick += 1; m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion); } |