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author | madmaxoft <github@xoft.cz> | 2013-12-16 10:41:35 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2013-12-16 10:41:51 +0100 |
commit | f521cbeb31e90e4c5c25edb6686544530ddbaf99 (patch) | |
tree | 23bb2c79cfa99432976685e7fcdf06068f6a47b7 /src/ClientHandle.cpp | |
parent | Fixed multiple player spawn broadcasts. (diff) | |
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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 49 |
1 files changed, 43 insertions, 6 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index d082725b6..8a41b5fac 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1476,12 +1476,6 @@ void cClientHandle::Tick(float a_Dt) } m_Protocol->DataReceived(IncomingData.data(), IncomingData.size()); - if (m_State == csAuthenticated) - { - StreamChunks(); - m_State = csDownloadingWorld; - } - m_TimeSinceLastPacket += a_Dt; if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out { @@ -1536,6 +1530,49 @@ void cClientHandle::Tick(float a_Dt) +void cClientHandle::ServerTick(float a_Dt) +{ + // Handle clients that are waiting for final close while destroyed: + if (m_State == csDestroyedWaiting) + { + // Do not wait while the client is not in the world, simply cut them off. + m_State = csDestroyed; + return; + } + + // Process received network data: + AString IncomingData; + { + cCSLock Lock(m_CSIncomingData); + std::swap(IncomingData, m_IncomingData); + } + m_Protocol->DataReceived(IncomingData.data(), IncomingData.size()); + + if (m_State == csAuthenticated) + { + StreamChunks(); + + // Remove the client handle from the server, it will be ticked from its cPlayer object from now on + cRoot::Get()->GetServer()->ClientMovedToWorld(this); + + // Add the player to the world (start ticking from there): + m_State = csDownloadingWorld; + m_Player->GetWorld()->AddPlayer(m_Player); + return; + } + + m_TimeSinceLastPacket += a_Dt; + if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out + { + SendDisconnect("Nooooo!! You timed out! D: Come back!"); + Destroy(); + } +} + + + + + void cClientHandle::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { m_Protocol->SendAttachEntity(a_Entity, a_Vehicle); |