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authorHowaner <franzi.moos@googlemail.com>2014-09-18 18:50:17 +0200
committerHowaner <franzi.moos@googlemail.com>2014-09-18 18:50:17 +0200
commit43ed690520d3c3b47ed7ff6f48f868e8011565e0 (patch)
tree7db2b1b7dde37f498e6ed09e90a68ae3faff0718 /src/ClientHandle.cpp
parent1.8: Simplified item metadata reading. (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.cpp48
1 files changed, 42 insertions, 6 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index df6847767..487ef3867 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -127,7 +127,7 @@ cClientHandle::~cClientHandle()
if (!m_Username.empty() && (World != NULL))
{
// Send the Offline PlayerList packet:
- World->BroadcastPlayerListItem(*m_Player, 4, this);
+ World->BroadcastPlayerListRemovePlayer(*m_Player, this);
}
if (World != NULL)
{
@@ -364,10 +364,10 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
m_Player->SendExperience();
// Send player list items
- SendPlayerListItem(*m_Player, 0);
- World->BroadcastPlayerListItem(*m_Player, 0);
+ SendPlayerListAddPlayer(*m_Player);
+ World->BroadcastPlayerListAddPlayer(*m_Player);
World->SendPlayerList(m_Player);
-
+
m_Player->Initialize(*World);
m_State = csAuthenticated;
@@ -2408,9 +2408,45 @@ void cClientHandle::SendPlayerAbilities()
-void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
+void cClientHandle::SendPlayerListAddPlayer(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListAddPlayer(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListRemovePlayer(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListUpdateGameMode(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListUpdatePing(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
{
- m_Protocol->SendPlayerListItem(a_Player, a_Action);
+ m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
}