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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-01-12 11:13:36 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-01-12 11:13:36 +0100
commite2a053263f4798f879392756bb056eabf0ade3a4 (patch)
tree5d543baa8842fe74c4ed66984860be483d28c627 /src/ClientHandle.cpp
parentMerge pull request #2853 from cuberite/DetailedBlockAreaLogging (diff)
parentTamed wolf assists owner (attack / defence) (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.cpp136
1 files changed, 69 insertions, 67 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 74556d2a0..0f1164a1e 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -91,7 +91,7 @@ cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) :
m_ProtocolVersion(0)
{
m_Protocol = new cProtocolRecognizer(this);
-
+
s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
m_UniqueID = s_ClientCount;
m_PingStartTime = std::chrono::steady_clock::now();
@@ -106,7 +106,7 @@ cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) :
cClientHandle::~cClientHandle()
{
ASSERT(m_State == csDestroyed); // Has Destroy() been called?
-
+
LOGD("Deleting client \"%s\" at %p", GetUsername().c_str(), static_cast<void *>(this));
{
@@ -125,7 +125,7 @@ cClientHandle::~cClientHandle()
// Send the Offline PlayerList packet:
World->BroadcastPlayerListRemovePlayer(*m_Player, this);
}
-
+
World->RemovePlayer(m_Player, true); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again
m_Player->Destroy();
}
@@ -137,10 +137,10 @@ cClientHandle::~cClientHandle()
{
SendDisconnect("Server shut down? Kthnxbai");
}
-
+
delete m_Protocol;
m_Protocol = nullptr;
-
+
LOGD("ClientHandle at %p deleted", static_cast<void *>(this));
}
@@ -163,10 +163,10 @@ void cClientHandle::Destroy(void)
}
m_State = csDestroying;
}
-
+
// DEBUG:
LOGD("%s: client %p, \"%s\"", __FUNCTION__, static_cast<void *>(this), m_Username.c_str());
-
+
if ((m_Player != nullptr) && (m_Player->GetWorld() != nullptr))
{
RemoveFromAllChunks();
@@ -249,7 +249,7 @@ AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
// Proper format for a version 3 UUID is:
// xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B
// Note that we generate a short UUID (without the dashes)
-
+
// First make the username lowercase:
AString lcUsername = StrToLower(a_Username);
@@ -315,11 +315,11 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
{
return;
}
-
+
ASSERT(m_Player == nullptr);
m_Username = a_Name;
-
+
// Only assign UUID and properties if not already pre-assigned (BungeeCord sends those in the Handshake packet):
if (m_UUID.empty())
{
@@ -329,7 +329,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
{
m_Properties = a_Properties;
}
-
+
// Send login success (if the protocol supports it):
m_Protocol->SendLoginSuccess();
@@ -342,7 +342,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
{
World = cRoot::Get()->GetDefaultWorld();
}
-
+
if (m_Player->GetGameMode() == eGameMode_NotSet)
{
m_Player->LoginSetGameMode(World->GetGameMode());
@@ -355,7 +355,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
cRoot::Get()->BroadcastChatJoin(Printf("%s has joined the game", GetUsername().c_str()));
LOGINFO("Player %s has joined the game", m_Username.c_str());
}
-
+
m_ConfirmPosition = m_Player->GetPosition();
// Return a server login packet
@@ -574,7 +574,7 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunk
// Don't stream chunks to clients that are being destroyed
return;
}
-
+
cWorld * World = m_Player->GetWorld();
ASSERT(World != nullptr);
@@ -601,7 +601,7 @@ void cClientHandle::RemoveFromAllChunks()
{
World->RemoveClientFromChunks(this);
}
-
+
{
// Reset all chunk lists:
cCSLock Lock(m_CSChunkLists);
@@ -690,7 +690,7 @@ void cClientHandle::HandleCreativeInventory(Int16 a_SlotNum, const cItem & a_Hel
LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in the inventory window. Ignoring.", m_Username.c_str());
return;
}
-
+
m_Player->GetWindow()->Clicked(*m_Player, 0, a_SlotNum, a_ClickAction, a_HeldItem);
}
@@ -715,7 +715,7 @@ void cClientHandle::HandleEnchantItem(UInt8 a_WindowID, UInt8 a_Enchantment)
{
return;
}
-
+
cEnchantingWindow * Window = reinterpret_cast<cEnchantingWindow *>(m_Player->GetWindow());
cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player); // Make a copy of the item
short BaseEnchantmentLevel = Window->GetPropertyValue(a_Enchantment);
@@ -763,7 +763,7 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ,
Vector3d NewPosition(a_PosX, a_PosY, a_PosZ);
Vector3d OldPosition = GetPlayer()->GetPosition();
auto PreviousIsOnGround = GetPlayer()->IsOnGround();
-
+
// If the player has moved too far, "repair" them:
if ((OldPosition - NewPosition).SqrLength() > 100 * 100)
{
@@ -780,7 +780,7 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ,
// TODO: should do some checks to see if player is not moving through terrain
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
-
+
m_Player->SetPosition(NewPosition);
m_Player->SetStance(a_Stance);
m_Player->SetTouchGround(a_IsOnGround);
@@ -1069,7 +1069,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
}
return;
}
-
+
case DIG_STATUS_STARTED:
{
BLOCKTYPE OldBlock;
@@ -1078,7 +1078,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
HandleBlockDigStarted(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta);
return;
}
-
+
case DIG_STATUS_FINISHED:
{
BLOCKTYPE OldBlock;
@@ -1087,7 +1087,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta);
return;
}
-
+
case DIG_STATUS_CANCELLED:
{
// Block breaking cancelled by player
@@ -1353,13 +1353,13 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
}
m_NumBlockChangeInteractionsThisTick++;
-
+
if (!CheckBlockInteractionsRate())
{
Kick("Too many blocks were placed / interacted with per unit time - hacked client?");
return;
}
-
+
const cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
if ((Equipped.m_ItemType != a_HeldItem.m_ItemType) && (a_HeldItem.m_ItemType != -1))
@@ -1370,7 +1370,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)",
m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType
);
-
+
// Let's send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block
if (a_BlockFace != BLOCK_FACE_NONE)
{
@@ -1401,10 +1401,10 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
}
}
}
-
+
short EquippedDamage = Equipped.m_ItemDamage;
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType);
-
+
if (ItemHandler->IsPlaceable() && (a_BlockFace != BLOCK_FACE_NONE))
{
if (!ItemHandler->OnPlayerPlace(*World, *m_Player, Equipped, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
@@ -1451,14 +1451,14 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
void cClientHandle::HandleChat(const AString & a_Message)
{
// We no longer need to postpone message processing, because the messages already arrive in the Tick thread
-
+
// If a command, perform it:
AString Message(a_Message);
if (cRoot::Get()->GetServer()->Command(*this, Message))
{
return;
}
-
+
// Not a command, broadcast as a message:
cCompositeChat Msg;
AString Color = m_Player->GetColor();
@@ -1486,7 +1486,7 @@ void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsO
{
return;
}
-
+
m_Player->SetYaw (a_Rotation);
m_Player->SetHeadYaw (a_Rotation);
m_Player->SetPitch (a_Pitch);
@@ -1556,14 +1556,14 @@ void cClientHandle::HandleWindowClick(UInt8 a_WindowID, Int16 a_SlotNum, eClickA
a_WindowID, a_SlotNum, ClickActionToString(a_ClickAction),
ItemToString(a_HeldItem).c_str(), a_HeldItem.m_ItemCount
);
-
+
cWindow * Window = m_Player->GetWindow();
if (Window == nullptr)
{
LOGWARNING("Player \"%s\" clicked in a non-existent window. Ignoring", m_Username.c_str());
return;
}
-
+
Window->Clicked(*m_Player, a_WindowID, a_SlotNum, a_ClickAction, a_HeldItem);
}
@@ -1591,7 +1591,7 @@ void cClientHandle::HandleUpdateSign(
void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
{
// TODO: Let plugins interfere via a hook
-
+
// If it is a right click, call the entity's OnRightClicked() handler:
if (!a_IsLeftClick)
{
@@ -1610,7 +1610,7 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
public:
cRclkEntity(cPlayer & a_Player) : m_Player(a_Player) {}
} Callback (*m_Player);
-
+
cWorld * World = m_Player->GetWorld();
World->DoWithEntityByID(a_TargetEntityID, Callback);
return;
@@ -1619,6 +1619,14 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
// If it is a left click, attack the entity:
class cDamageEntity : public cEntityCallback
{
+ public:
+ cPlayer * m_Me;
+
+ cDamageEntity(cPlayer * a_Player) :
+ m_Me(a_Player)
+ {
+ }
+
virtual bool Item(cEntity * a_Entity) override
{
if (!a_Entity->GetWorld()->IsPVPEnabled())
@@ -1630,21 +1638,15 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
return true;
}
}
- a_Entity->TakeDamage(*m_Attacker);
- return false;
+ a_Entity->TakeDamage(*m_Me);
+ m_Me->AddFoodExhaustion(0.3);
+ m_Me->NotifyFriendlyWolves(a_Entity);
+ return true;
}
- public:
- cPawn * m_Attacker;
- } Callback;
-
- Callback.m_Attacker = m_Player;
+ } Callback(m_Player);
cWorld * World = m_Player->GetWorld();
- if (World->DoWithEntityByID(a_TargetEntityID, Callback))
- {
- // Any kind of an attack implies food exhaustion
- m_Player->AddFoodExhaustion(0.3);
- }
+ World->DoWithEntityByID(a_TargetEntityID, Callback);
}
@@ -1685,7 +1687,7 @@ bool cClientHandle::CheckMultiLogin(const AString & a_Username)
{
return true;
}
-
+
// Check if the player is waiting to be transferred to the World.
if (cRoot::Get()->GetServer()->IsPlayerInQueue(a_Username))
{
@@ -1895,14 +1897,14 @@ void cClientHandle::Tick(float a_Dt)
Link->Send(OutgoingData.data(), OutgoingData.size());
}
}
-
+
m_TicksSinceLastPacket += 1;
if (m_TicksSinceLastPacket > 600) // 30 seconds time-out
{
SendDisconnect("Nooooo!! You timed out! D: Come back!");
return;
}
-
+
if (m_Player == nullptr)
{
return;
@@ -1960,7 +1962,7 @@ void cClientHandle::Tick(float a_Dt)
m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, static_cast<char>(m_BlockDigAnimStage / 1000), this);
}
}
-
+
// Reset explosion & block change counters:
m_NumExplosionsThisTick = 0;
m_NumBlockChangeInteractionsThisTick = 0;
@@ -1982,7 +1984,7 @@ void cClientHandle::ServerTick(float a_Dt)
{
m_Protocol->DataReceived(IncomingData.data(), IncomingData.size());
}
-
+
// Send any queued outgoing data:
AString OutgoingData;
{
@@ -1993,20 +1995,20 @@ void cClientHandle::ServerTick(float a_Dt)
{
m_Link->Send(OutgoingData.data(), OutgoingData.size());
}
-
+
if (m_State == csAuthenticated)
{
StreamNextChunk();
// Remove the client handle from the server, it will be ticked from its cPlayer object from now on
cRoot::Get()->GetServer()->ClientMovedToWorld(this);
-
+
// Add the player to the world (start ticking from there):
m_State = csDownloadingWorld;
m_Player->GetWorld()->AddPlayer(m_Player);
return;
}
-
+
m_TicksSinceLastPacket += 1;
if (m_TicksSinceLastPacket > 600) // 30 seconds
{
@@ -2185,7 +2187,7 @@ void cClientHandle::SendChatSystem(const cCompositeChat & a_Message)
void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_Player != nullptr);
-
+
// Check chunks being sent, erase them from m_ChunksToSend:
bool Found = false;
{
@@ -2204,13 +2206,13 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializ
// LOGD("Refusing to send chunk [%d, %d] to client \"%s\" at [%d, %d].", ChunkX, ChunkZ, m_Username.c_str(), m_Player->GetChunkX(), m_Player->GetChunkZ());
return;
}
-
+
if (m_Protocol == nullptr)
{
// TODO (#2588): investigate if and why this occurs
return;
}
-
+
m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer);
// Add the chunk to the list of chunks sent to the player:
@@ -2298,7 +2300,7 @@ void cClientHandle::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNu
void cClientHandle::SendEntityHeadLook(const cEntity & a_Entity)
{
ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
-
+
m_Protocol->SendEntityHeadLook(a_Entity);
}
@@ -2309,7 +2311,7 @@ void cClientHandle::SendEntityHeadLook(const cEntity & a_Entity)
void cClientHandle::SendEntityLook(const cEntity & a_Entity)
{
ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
-
+
m_Protocol->SendEntityLook(a_Entity);
}
@@ -2329,7 +2331,7 @@ void cClientHandle::SendEntityMetadata(const cEntity & a_Entity)
void cClientHandle::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
-
+
m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
}
@@ -2340,7 +2342,7 @@ void cClientHandle::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, cha
void cClientHandle::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
-
+
m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
}
@@ -2373,10 +2375,10 @@ void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_Blo
LOGD("Dropped an explosion!");
return;
}
-
+
// Update the statistics:
m_NumExplosionsThisTick++;
-
+
m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion);
}
@@ -2566,11 +2568,11 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
// Do NOT send this packet to myself
return;
}
-
+
LOGD("Spawning player \"%s\" on client \"%s\" @ %s",
a_Player.GetName().c_str(), GetPlayer()->GetName().c_str(), GetIPString().c_str()
);
-
+
m_Protocol->SendPlayerSpawn(a_Player);
}
@@ -2944,7 +2946,7 @@ bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkZ)
{
return false;
}
-
+
cCSLock Lock(m_CSChunkLists);
return m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) != m_ChunksToSend.end();
}
@@ -2959,7 +2961,7 @@ void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ)
{
return;
}
-
+
LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, static_cast<void *>(this));
cCSLock Lock(m_CSChunkLists);
if (m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end())