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authorpeterbell10 <peterbell10@live.co.uk>2018-07-26 23:24:36 +0200
committerGitHub <noreply@github.com>2018-07-26 23:24:36 +0200
commit950aeffff8d641a0855fbd9a9b2993d9dfd7d2c3 (patch)
tree5e6fde4625714922e970bd5ad4ea339f58ab6b57 /src/ChunkSender.cpp
parentAt long last... Piston animations! (diff)
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Diffstat (limited to '')
-rw-r--r--src/ChunkSender.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp
index d5aed1a48..c5d56f354 100644
--- a/src/ChunkSender.cpp
+++ b/src/ChunkSender.cpp
@@ -56,7 +56,6 @@ public:
-
////////////////////////////////////////////////////////////////////////////////
// cChunkSender:
@@ -122,7 +121,6 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a
-
void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cChunkClientHandles a_Clients)
{
{
@@ -279,6 +277,7 @@ void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
+
void cChunkSender::Entity(cEntity *)
{
// Nothing needed yet, perhaps in the future when we save entities into chunks we'd like to send them upon load, too ;)