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author | Mattes D <github@xoft.cz> | 2013-11-28 19:59:44 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-11-28 19:59:44 +0100 |
commit | 13dade5a83afec03df1101ebfbea928a59e1f420 (patch) | |
tree | 2366cc39fd0811fe3e9b5fabd129a2d1fef84edc /src/ChunkMap.cpp | |
parent | Merge pull request #374 from mc-server/VS2013compilefix (diff) | |
parent | Fixed a bug with TNT waking simulators (diff) | |
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Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r-- | src/ChunkMap.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 611e9f24e..692f97ddf 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1655,12 +1655,12 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ default: { - if (m_World->GetTickRandomNumber(10) == 5) + if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups { cItems Drops; cBlockHandler * Handler = BlockHandler(Block); - Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); + Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc. m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z); } area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); @@ -1674,9 +1674,9 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ // Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391): WakeUpSimulatorsInArea( - bx - ExplosionSizeInt, bx + ExplosionSizeInt + 1, + bx - ExplosionSizeInt - 1, bx + ExplosionSizeInt + 1, MinY, MaxY, - bz - ExplosionSizeInt, bz + ExplosionSizeInt + 1 + bz - ExplosionSizeInt - 1, bz + ExplosionSizeInt + 1 ); } |