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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-20 22:55:07 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-20 22:55:07 +0200 |
commit | 987f79afdd8945966d0dfa2d52539e005f771590 (patch) | |
tree | fa55849604121317e0a565465212032ebe4b79cb /src/ChunkMap.cpp | |
parent | Use std::recusive_mutex (diff) | |
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Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r-- | src/ChunkMap.cpp | 278 |
1 files changed, 139 insertions, 139 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 6f56b23e0..595040a54 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -88,10 +88,10 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ) // Not found, create new: cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this, *m_Pool); - if (Layer == NULL) + if (Layer == nullptr) { LOGERROR("cChunkMap: Cannot create new layer, server out of memory?"); - return NULL; + return nullptr; } m_Layers.push_back(Layer); return Layer; @@ -125,7 +125,7 @@ cChunkMap::cChunkLayer * cChunkMap::FindLayer(int a_LayerX, int a_LayerZ) } // for itr - m_Layers[] // Not found - return NULL; + return nullptr; } @@ -148,16 +148,16 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ) ASSERT(m_CSLayers.IsLockedByCurrentThread()); // m_CSLayers should already be locked by the operation that called us cChunkLayer * Layer = GetLayerForChunk(a_ChunkX, a_ChunkZ); - if (Layer == NULL) + if (Layer == nullptr) { // An error must have occurred, since layers are automatically created if they don't exist - return NULL; + return nullptr; } cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { - return NULL; + return nullptr; } if (!Chunk->IsValid() && !Chunk->IsQueued()) { @@ -177,16 +177,16 @@ cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ) ASSERT(m_CSLayers.IsLockedByCurrentThread()); // m_CSLayers should already be locked by the operation that called us cChunkLayer * Layer = GetLayerForChunk(a_ChunkX, a_ChunkZ); - if (Layer == NULL) + if (Layer == nullptr) { // An error must have occurred, since layers are automatically created if they don't exist - return NULL; + return nullptr; } cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { - return NULL; + return nullptr; } if (!Chunk->IsValid() && !Chunk->IsQueued()) { @@ -206,10 +206,10 @@ cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkZ) ASSERT(m_CSLayers.IsLockedByCurrentThread()); // m_CSLayers should already be locked by the operation that called us cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ); - if (Layer == NULL) + if (Layer == nullptr) { // An error must have occurred, since layers are automatically created if they don't exist - return NULL; + return nullptr; } return Layer->GetChunk(a_ChunkX, a_ChunkZ); @@ -227,7 +227,7 @@ bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return false; } @@ -249,7 +249,7 @@ bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLO int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return false; } @@ -270,7 +270,7 @@ bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIB int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return false; } @@ -289,7 +289,7 @@ bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return false; } @@ -308,7 +308,7 @@ bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLO int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return false; } @@ -326,9 +326,9 @@ cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ) ASSERT(m_CSLayers.IsLockedByCurrentThread()); cChunkLayer * Layer = FindLayerForChunk(a_ChunkX, a_ChunkZ); - if (Layer == NULL) + if (Layer == nullptr) { - return NULL; + return nullptr; } return Layer->FindChunk(a_ChunkX, a_ChunkZ); } @@ -341,7 +341,7 @@ void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -361,7 +361,7 @@ void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, c z = a_BlockZ; cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -380,7 +380,7 @@ void cChunkMap::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a cChunkDef::BlockToChunk(a_blockX, a_blockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -398,7 +398,7 @@ void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, c int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return; } @@ -413,7 +413,7 @@ void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSeriali { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -429,7 +429,7 @@ void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -445,7 +445,7 @@ void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHa { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -461,7 +461,7 @@ void cChunkMap::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -477,7 +477,7 @@ void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotN { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -493,7 +493,7 @@ void cChunkMap::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientH { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -509,7 +509,7 @@ void cChunkMap::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandl { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -525,7 +525,7 @@ void cChunkMap::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientH { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -541,7 +541,7 @@ void cChunkMap::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, ch { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -557,7 +557,7 @@ void cChunkMap::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -573,7 +573,7 @@ void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, c { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -589,7 +589,7 @@ void cChunkMap::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientH { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -605,7 +605,7 @@ void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animat { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -624,7 +624,7 @@ void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_ cChunkDef::BlockToChunk((int) a_SrcX, (int) a_SrcZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -641,7 +641,7 @@ void cChunkMap::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_Effe cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -660,7 +660,7 @@ void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, double a_X, do cChunkDef::BlockToChunk((int)std::floor(a_X), (int)std::floor(a_Z), ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -679,7 +679,7 @@ void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_S cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -695,7 +695,7 @@ void cChunkMap::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -713,7 +713,7 @@ void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, c int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -732,7 +732,7 @@ void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bl cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -750,7 +750,7 @@ void cChunkMap::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClien int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return; } @@ -768,7 +768,7 @@ void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, i int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return; } @@ -783,7 +783,7 @@ bool cChunkMap::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callb { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return false; } @@ -800,7 +800,7 @@ void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return; } @@ -829,7 +829,7 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M for (int x = MinChunkX; x <= MaxChunkX; x++) { cChunkPtr Chunk = GetChunkNoGen(x, z); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { continue; } @@ -857,7 +857,7 @@ void cChunkMap::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return; } @@ -872,7 +872,7 @@ void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDi { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return; } @@ -891,7 +891,7 @@ void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return; } @@ -906,7 +906,7 @@ void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return; } @@ -924,7 +924,7 @@ void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -969,7 +969,7 @@ void cChunkMap::ChunkLighted( { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -985,7 +985,7 @@ bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_ { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -1001,7 +1001,7 @@ bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_Blo { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -1017,7 +1017,7 @@ bool cChunkMap::IsChunkQueued(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); - return (Chunk != NULL) && Chunk->IsQueued(); + return (Chunk != nullptr) && Chunk->IsQueued(); } @@ -1028,7 +1028,7 @@ bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); - return (Chunk != NULL) && Chunk->IsValid(); + return (Chunk != nullptr) && Chunk->IsValid(); } @@ -1039,7 +1039,7 @@ bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - return (Chunk != NULL) && Chunk->HasAnyClients(); + return (Chunk != nullptr) && Chunk->HasAnyClients(); } @@ -1054,7 +1054,7 @@ int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ) int ChunkX, ChunkZ, BlockY = 0; cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return 0; } @@ -1081,7 +1081,7 @@ bool cChunkMap::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height) int ChunkX, ChunkZ, BlockY = 0; cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -1104,7 +1104,7 @@ void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList) int ChunkZ = a_BlockList.front().ChunkZ; cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) + if ((Chunk != nullptr) && Chunk->IsValid()) { for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();) { @@ -1193,7 +1193,7 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) + if ((Chunk != nullptr) && Chunk->IsValid()) { return Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ); } @@ -1222,7 +1222,7 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) + if ((Chunk != nullptr) && Chunk->IsValid()) { return Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ); } @@ -1240,7 +1240,7 @@ NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ) cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) + if ((Chunk != nullptr) && Chunk->IsValid()) { return Chunk->GetSkyLight(a_BlockX, a_BlockY, a_BlockZ); } @@ -1258,7 +1258,7 @@ NIBBLETYPE cChunkMap::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_Block cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) + if ((Chunk != nullptr) && Chunk->IsValid()) { return Chunk->GetBlockLight(a_BlockX, a_BlockY, a_BlockZ); } @@ -1277,7 +1277,7 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) + if ((Chunk != nullptr) && Chunk->IsValid()) { Chunk->SetMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); } @@ -1300,7 +1300,7 @@ void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_B cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) + if ((Chunk != nullptr) && Chunk->IsValid()) { Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients); m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk); @@ -1319,7 +1319,7 @@ void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYP cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) + if ((Chunk != nullptr) && Chunk->IsValid()) { Chunk->QueueSetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_Tick, a_PreviousBlockType); } @@ -1336,7 +1336,7 @@ bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) + if ((Chunk != nullptr) && Chunk->IsValid()) { Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta); return true; @@ -1355,7 +1355,7 @@ bool cChunkMap::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) + if ((Chunk != nullptr) && Chunk->IsValid()) { Chunk->GetBlockInfo(X, Y, Z, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); return true; @@ -1373,7 +1373,7 @@ void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_Filt for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { cChunkPtr Chunk = GetChunk(itr->ChunkX, itr->ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { continue; } @@ -1394,7 +1394,7 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks) for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { cChunkPtr Chunk = GetChunk(itr->ChunkX, itr->ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { continue; } @@ -1429,7 +1429,7 @@ EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ) cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) + if ((Chunk != nullptr) && Chunk->IsValid()) { return Chunk->GetBiomeAt(X, Z); } @@ -1450,7 +1450,7 @@ bool cChunkMap::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome) cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) + if ((Chunk != nullptr) && Chunk->IsValid()) { Chunk->SetBiomeAt(X, Z, a_Biome); return true; @@ -1483,7 +1483,7 @@ bool cChunkMap::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMC int MinRelZ = (z == MinChunkZ) ? MinZ : 0; int MaxRelZ = (z == MaxChunkZ) ? MaxZ : cChunkDef::Width - 1; cChunkPtr Chunk = GetChunkNoLoad(x, z); - if ((Chunk != NULL) && Chunk->IsValid()) + if ((Chunk != nullptr) && Chunk->IsValid()) { Chunk->SetAreaBiome(MinRelX, MaxRelX, MinRelZ, MaxRelZ, a_Biome); } @@ -1507,7 +1507,7 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { cChunkPtr Chunk = GetChunk(itr->ChunkX, itr->ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { if (!a_ContinueOnFailure) { @@ -1535,7 +1535,7 @@ bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z) { cCSLock Lock(m_CSLayers); cChunkPtr DestChunk = GetChunk( ChunkX, ChunkZ); - if ((DestChunk == NULL) || !DestChunk->IsValid()) + if ((DestChunk == nullptr) || !DestChunk->IsValid()) { return false; } @@ -1558,7 +1558,7 @@ void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ); - if ((Chunk != NULL) && (Chunk->IsValid())) + if ((Chunk != nullptr) && (Chunk->IsValid())) { Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle()); } @@ -1572,12 +1572,12 @@ void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, { cCSLock Lock(m_CSLayers); cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, a_ChunkZ1); - if (Chunk1 == NULL) + if (Chunk1 == nullptr) { return; } cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, a_ChunkZ2); - if (Chunk2 == NULL) + if (Chunk2 == nullptr) { return; } @@ -1639,7 +1639,7 @@ bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Cli { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk(a_ChunkX, a_ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return false; } @@ -1654,7 +1654,7 @@ void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_ { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -1684,7 +1684,7 @@ void cChunkMap::AddEntity(cEntity * a_Entity) cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); if ( - (Chunk == NULL) || // Chunk not present at all + (Chunk == nullptr) || // Chunk not present at all (!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953) ) { @@ -1705,7 +1705,7 @@ void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity) cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); if ( - (Chunk == NULL) || // Chunk not present at all + (Chunk == nullptr) || // Chunk not present at all (!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953) ) { @@ -1747,7 +1747,7 @@ void cChunkMap::RemoveEntity(cEntity * a_Entity) cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); // Even if a chunk is not valid, it may still contain entities such as players; make sure to remove them (#1190) - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -1779,7 +1779,7 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -1805,7 +1805,7 @@ bool cChunkMap::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & for (int x = MinChunkX; x <= MaxChunkX; x++) { cChunkPtr Chunk = GetChunkNoGen(x, z); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { continue; } @@ -1980,7 +1980,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ } // Ensure that the damage dealt is inversely proportional to the distance to the TNT centre - the closer a player is, the harder they are hit - a_Entity->TakeDamage(dtExplosion, NULL, (int)((1 / DistanceFromExplosion.Length()) * 6 * m_ExplosionSize), 0); + a_Entity->TakeDamage(dtExplosion, nullptr, (int)((1 / DistanceFromExplosion.Length()) * 6 * m_ExplosionSize), 0); } // Apply force to entities around the explosion - code modified from World.cpp DoExplosionAt() @@ -2038,7 +2038,7 @@ bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEnti { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2053,7 +2053,7 @@ bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2068,7 +2068,7 @@ bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCa { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2083,7 +2083,7 @@ bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallba { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2098,7 +2098,7 @@ bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpens { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2113,7 +2113,7 @@ bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallba { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2131,7 +2131,7 @@ bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cB cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2149,7 +2149,7 @@ bool cChunkMap::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeacon cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2167,7 +2167,7 @@ bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCa cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2185,7 +2185,7 @@ bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDis cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2203,7 +2203,7 @@ bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropp cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2221,7 +2221,7 @@ bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cD cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2239,7 +2239,7 @@ bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurna cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2256,7 +2256,7 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2273,7 +2273,7 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2291,7 +2291,7 @@ bool cChunkMap::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHe cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2309,7 +2309,7 @@ bool cChunkMap::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlo cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2327,7 +2327,7 @@ bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2352,7 +2352,7 @@ void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { return; } @@ -2369,7 +2369,7 @@ bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const ASt int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return false; } @@ -2384,7 +2384,7 @@ void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { // Not present return; @@ -2400,7 +2400,7 @@ bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { // Not present return false; @@ -2421,7 +2421,7 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh for (int x = a_MinChunkX; x <= a_MaxChunkX; x++) { cChunkPtr Chunk = GetChunkNoLoad(x, z); - if ((Chunk == NULL) || (!Chunk->IsValid())) + if ((Chunk == nullptr) || (!Chunk->IsValid())) { // Not present / not valid Result = false; @@ -2463,7 +2463,7 @@ bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBl for (int x = MinChunkX; x <= MaxChunkX; x++) { cChunkPtr Chunk = GetChunkNoLoad(x, z); - if ((Chunk == NULL) || (!Chunk->IsValid())) + if ((Chunk == nullptr) || (!Chunk->IsValid())) { // Not present / not valid Result = false; @@ -2504,7 +2504,7 @@ void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk != NULL) + if (Chunk != nullptr) { Chunk->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Rand); } @@ -2521,7 +2521,7 @@ void cChunkMap::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Nu cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk != NULL) + if (Chunk != nullptr) { Chunk->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); } @@ -2538,7 +2538,7 @@ void cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBl cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk != NULL) + if (Chunk != nullptr) { Chunk->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); } @@ -2555,7 +2555,7 @@ void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk != NULL) + if (Chunk != nullptr) { Chunk->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ); } @@ -2610,7 +2610,7 @@ void cChunkMap::TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ) int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { return; } @@ -2679,7 +2679,7 @@ void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ) cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk != NULL) + if (Chunk != nullptr) { Chunk->QueueTickBlock(a_BlockX, a_BlockY, a_BlockZ); } @@ -2693,7 +2693,7 @@ void cChunkMap::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTi { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); - if (Chunk != NULL) + if (Chunk != nullptr) { Chunk->SetAlwaysTicked(a_AlwaysTicked); } @@ -2729,7 +2729,7 @@ cChunkMap::cChunkLayer::~cChunkLayer() for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); ++i) { delete m_Chunks[i]; - m_Chunks[i] = NULL; // Must zero out, because further chunk deletions query the chunkmap for entities and that would touch deleted data + m_Chunks[i] = nullptr; // Must zero out, because further chunk deletions query the chunkmap for entities and that would touch deleted data } // for i - m_Chunks[] } @@ -2747,11 +2747,11 @@ cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkZ) if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1))) { ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!"); - return NULL; + return nullptr; } int Index = LocalX + LocalZ * LAYER_SIZE; - if (m_Chunks[Index] == NULL) + if (m_Chunks[Index] == nullptr) { cChunk * neixm = (LocalX > 0) ? m_Chunks[Index - 1] : m_Parent->FindChunk(a_ChunkX - 1, a_ChunkZ); cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ); @@ -2774,7 +2774,7 @@ cChunk * cChunkMap::cChunkLayer::FindChunk(int a_ChunkX, int a_ChunkZ) if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1))) { ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!"); - return NULL; + return nullptr; } int Index = LocalX + LocalZ * LAYER_SIZE; @@ -2791,7 +2791,7 @@ void cChunkMap::cChunkLayer::CollectMobCensus(cMobCensus& a_ToFill) // We do count every Mobs in the world. But we are assuming that every chunk not loaded by any client // doesn't affect us. Normally they should not have mobs because every "too far" mobs despawn // If they have (f.i. when player disconnect) we assume we don't have to make them live or despawn - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) + if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) { m_Chunks[i]->CollectMobCensus(a_ToFill); } @@ -2808,7 +2808,7 @@ void cChunkMap::cChunkLayer::SpawnMobs(cMobSpawner& a_MobSpawner) for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++) { // We only spawn close to players - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) + if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) { m_Chunks[i]->SpawnMobs(a_MobSpawner); } @@ -2824,7 +2824,7 @@ void cChunkMap::cChunkLayer::Tick(float a_Dt) for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++) { // Only tick chunks that are valid and should be ticked: - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->ShouldBeTicked()) + if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid() && m_Chunks[i]->ShouldBeTicked()) { m_Chunks[i]->Tick(a_Dt); } @@ -2839,7 +2839,7 @@ void cChunkMap::cChunkLayer::RemoveClient(cClientHandle * a_Client) { for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++) { - if (m_Chunks[i] != NULL) + if (m_Chunks[i] != nullptr) { m_Chunks[i]->RemoveClient(a_Client); } @@ -2855,7 +2855,7 @@ bool cChunkMap::cChunkLayer::ForEachEntity(cEntityCallback & a_Callback) // Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++) { - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid()) + if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid()) { if (!m_Chunks[i]->ForEachEntity(a_Callback)) { @@ -2875,7 +2875,7 @@ bool cChunkMap::cChunkLayer::DoWithEntityByID(int a_EntityID, cEntityCallback & // Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++) { - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid()) + if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid()) { if (m_Chunks[i]->DoWithEntityByID(a_EntityID, a_Callback, a_CallbackReturn)) { @@ -2894,7 +2894,7 @@ bool cChunkMap::cChunkLayer::HasEntity(int a_EntityID) { for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++) { - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid()) + if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid()) { if (m_Chunks[i]->HasEntity(a_EntityID)) { @@ -2914,7 +2914,7 @@ int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const int NumChunks = 0; for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); ++i) { - if (m_Chunks[i] != NULL) + if (m_Chunks[i] != nullptr) { NumChunks++; } @@ -2932,7 +2932,7 @@ void cChunkMap::cChunkLayer::GetChunkStats(int & a_NumChunksValid, int & a_NumCh int NumDirty = 0; for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); ++i) { - if (m_Chunks[i] == NULL) + if (m_Chunks[i] == nullptr) { continue; } @@ -2955,7 +2955,7 @@ void cChunkMap::cChunkLayer::Save(void) cWorld * World = m_Parent->GetWorld(); for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); ++i) { - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty()) + if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty()) { World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosZ()); } @@ -2971,7 +2971,7 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void) for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++) { if ( - (m_Chunks[i] != NULL) && // Is valid + (m_Chunks[i] != nullptr) && // Is valid (m_Chunks[i]->CanUnload()) && // Can unload !cPluginManager::Get()->CallHookChunkUnloading(*(m_Parent->GetWorld()), m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosZ()) // Plugins agree ) @@ -2980,7 +2980,7 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void) // so we still need to be able to return the chunk. Therefore we first delete, then NULLify // Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355 delete m_Chunks[i]; - m_Chunks[i] = NULL; + m_Chunks[i] = nullptr; } } // for i - m_Chunks[] } @@ -3033,7 +3033,7 @@ void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay) for (cChunkCoordsVector::const_iterator itr = WantedChunks.begin(); itr != WantedChunks.end(); ++itr) { cChunkPtr Chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { continue; } @@ -3082,7 +3082,7 @@ void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay) for (cChunkCoordsVector::const_iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr) { cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkZ); - if (Chunk == NULL) + if (Chunk == nullptr) { continue; } |