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authorMattes D <github@xoft.cz>2019-09-27 17:51:44 +0200
committerpeterbell10 <peterbell10@live.co.uk>2019-09-27 17:51:44 +0200
commit180a43d09721a32ad502f5e583d3b2d797501c00 (patch)
tree3b70a9188246ce86b3846c5d9d783171efa1dec3 /src/ChunkMap.cpp
parentFix clang8.0 build (#4399) (diff)
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-rw-r--r--src/ChunkMap.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index bc88f4e7b..a859deca5 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1376,7 +1376,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
double Length = DistanceFromExplosion.Length();
if (Length <= ExplosionSizeInt) // Entity is impacted by explosion
{
- float EntityExposure = a_Entity.GetExplosionExposureRate(ExplosionPos, ExplosionSizeInt);
+ float EntityExposure = a_Entity.GetExplosionExposureRate(ExplosionPos, static_cast<float>(a_ExplosionSize));
// Exposure reduced by armor
EntityExposure = EntityExposure * (1.0f - a_Entity.GetEnchantmentBlastKnockbackReduction());