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author | Howaner <franzi.moos@googlemail.com> | 2014-09-09 01:55:21 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-09-09 01:55:21 +0200 |
commit | 6fb0a76b1eab47a806723b0a856609e19c5c14f9 (patch) | |
tree | c6d8712bdc4167e51d030277b28256c9bb0efe7c /src/ChunkDef.h | |
parent | PlayerSpawn packet: Send the correct uuid. (diff) | |
parent | capitalisation error (diff) | |
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Diffstat (limited to 'src/ChunkDef.h')
-rw-r--r-- | src/ChunkDef.h | 31 |
1 files changed, 23 insertions, 8 deletions
diff --git a/src/ChunkDef.h b/src/ChunkDef.h index b8b4291c7..f4ed66c4b 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -16,11 +16,6 @@ -/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord. -It will help us when the new chunk format comes out and we need to patch everything up for compatibility. -*/ -#define ZERO_CHUNK_Y 0 - // Used to smoothly convert to new axis ordering. One will be removed when deemed stable. #define AXIS_ORDER_YZX 1 // Original (1.1-) #define AXIS_ORDER_XZY 2 // New (1.2+) @@ -377,14 +372,13 @@ class cChunkCoords { public: int m_ChunkX; - int m_ChunkY; int m_ChunkZ; - cChunkCoords(int a_ChunkX, int a_ChunkY, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ) {} + cChunkCoords(int a_ChunkX, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ) {} bool operator == (const cChunkCoords & a_Other) const { - return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkY == a_Other.m_ChunkY) && (m_ChunkZ == a_Other.m_ChunkZ)); + return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ)); } } ; @@ -395,6 +389,27 @@ typedef std::vector<cChunkCoords> cChunkCoordsVector; +class cChunkCoordsWithBool +{ +public: + int m_ChunkX; + int m_ChunkZ; + bool m_ForceGenerate; + + cChunkCoordsWithBool(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ), m_ForceGenerate(a_ForceGenerate){} + + bool operator == (const cChunkCoordsWithBool & a_Other) const + { + return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ) && (m_ForceGenerate == a_Other.m_ForceGenerate)); + } +}; + +typedef std::list<cChunkCoordsWithBool> cChunkCoordsWithBoolList; + + + + + /// Interface class used as a callback for operations that involve chunk coords class cChunkCoordCallback { |