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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-04-05 13:47:16 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-04-05 13:47:16 +0200 |
commit | a6b0c74f79dc6654b67b20c5c77965dccc044412 (patch) | |
tree | 555e9d4c2a7c337df931bea567f47d0aef0c6fd8 /src/Chunk.h | |
parent | Merge pull request #3121 from LogicParrot/loops (diff) | |
parent | Improved player freeze code (diff) | |
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Diffstat (limited to 'src/Chunk.h')
-rw-r--r-- | src/Chunk.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/Chunk.h b/src/Chunk.h index e1f44b197..557fe332a 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -502,7 +502,6 @@ private: /** If the chunk fails to load, should it be queued in the generator or reset back to invalid? */ bool m_ShouldGenerateIfLoadFailed; - bool m_IsInTick; // True if the chunk is executing the tick() method. bool m_IsLightValid; // True if the blocklight and skylight are calculated bool m_IsDirty; // True if the chunk has changed since it was last saved bool m_IsSaving; // True if the chunk is being saved |