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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-04-05 13:47:16 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-04-05 13:47:16 +0200
commita6b0c74f79dc6654b67b20c5c77965dccc044412 (patch)
tree555e9d4c2a7c337df931bea567f47d0aef0c6fd8 /src/Chunk.h
parentMerge pull request #3121 from LogicParrot/loops (diff)
parentImproved player freeze code (diff)
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Diffstat (limited to 'src/Chunk.h')
-rw-r--r--src/Chunk.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index e1f44b197..557fe332a 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -502,7 +502,6 @@ private:
/** If the chunk fails to load, should it be queued in the generator or reset back to invalid? */
bool m_ShouldGenerateIfLoadFailed;
- bool m_IsInTick; // True if the chunk is executing the tick() method.
bool m_IsLightValid; // True if the blocklight and skylight are calculated
bool m_IsDirty; // True if the chunk has changed since it was last saved
bool m_IsSaving; // True if the chunk is being saved