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author | QUSpilPrgm <QUSpilPrgm@users.noreply.github.com> | 2016-05-29 10:30:47 +0200 |
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committer | QUSpilPrgm <QUSpilPrgm@users.noreply.github.com> | 2016-06-03 15:45:49 +0200 |
commit | 706257f8fbd897dc6087fa93269dd964d633d0f8 (patch) | |
tree | 6dd9d70ac993c04993580345b246f5d0c52f1ccc /src/Chunk.h | |
parent | Debuggers: Added the forgotten Inject.lua file. (diff) | |
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Diffstat (limited to 'src/Chunk.h')
-rw-r--r-- | src/Chunk.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Chunk.h b/src/Chunk.h index c7987723b..f8bd9075d 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -580,14 +580,14 @@ private: /** Adds snow to the top of snowy biomes and hydrates farmland / fills cauldrons in rainy biomes */ void ApplyWeatherToTop(void); - /** Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking) */ - void GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks); + /** Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking); returns the amount of blocks the sugarcane grew inside this call */ + int GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks); - /** Grows cactus by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking) */ - void GrowCactus (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks); + /** Grows cactus by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking); returns the amount of blocks the cactus grew inside this call */ + int GrowCactus (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks); - /** Grows a melon or a pumpkin next to the block specified (assumed to be the stem) */ - void GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random); + /** Grows a melon or a pumpkin next to the block specified (assumed to be the stem); returns true if the pumpkin or melon sucessfully grew */ + bool GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random); /** Called by Tick() when an entity moves out of this chunk into a neighbor; moves the entity and sends spawn / despawn packet to clients */ void MoveEntityToNewChunk(cEntity * a_Entity); |