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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-07-29 19:51:07 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-02 16:52:06 +0200 |
commit | 71ffa76847f2c685958cafb01b0d3a684648f189 (patch) | |
tree | 918a5367f7c5273cf01f1d090ebcb610bf4833fc /src/Chunk.h | |
parent | Always use relative coordinates in AddBlock (diff) | |
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Diffstat (limited to 'src/Chunk.h')
-rw-r--r-- | src/Chunk.h | 19 |
1 files changed, 3 insertions, 16 deletions
diff --git a/src/Chunk.h b/src/Chunk.h index 884682962..0965f1997 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -158,18 +158,9 @@ public: void SetBlock(Vector3i a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense - /** Queues block for ticking (m_ToTickQueue) */ - void QueueTickBlock(Vector3i a_RelPos); - - /** OBSOLETE, use the Vector3i-based overload instead. - Queues block for ticking (m_ToTickQueue) */ - void QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) - { - return QueueTickBlock({a_RelX, a_RelY, a_RelZ}); - } - - /** Queues all 6 neighbors of the specified block for ticking (m_ToTickQueue). If any are outside the chunk, relays the checking to the proper neighboring chunk */ - void QueueTickBlockNeighbors(Vector3i a_RelPos); + /** Queues the position itself, and all 6 neighbors of the specified position for ticking (m_ToTickQueue). + If any are outside the chunk, relays the checking to the proper neighboring chunk. */ + void QueueTickBlockNeighbors(Vector3i a_Position); void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc. void FastSetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true) @@ -525,10 +516,6 @@ public: return UnboundedRelFastSetBlock({a_RelX, a_RelY, a_RelZ}, a_BlockType, a_BlockMeta); } - /** Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case) - Ignores unsuccessful attempts */ - void UnboundedQueueTickBlock(Vector3i a_RelPos); - // Per-chunk simulator data: |