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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-12-24 16:28:22 +0100 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-12-26 18:55:45 +0100 |
commit | 60bc040a9c2ca6612128078c2178391f23e65a74 (patch) | |
tree | 4e8988667fc583a9abbf69a09733977a24ccac02 /src/Chunk.cpp | |
parent | Avoid a gratuitous dirty when loading chunks with entities (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Chunk.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp index fc128b31c..0d0b0896a 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -352,6 +352,11 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData) // Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize) SetPresence(cpPresent); + if (a_SetChunkData.ShouldMarkDirty()) + { + MarkDirty(); + } + // Wake up all simulators for their respective blocks: WakeUpSimulators(); @@ -371,9 +376,9 @@ void cChunk::SetLight( // Postponing until we see how bad it is :) m_ChunkData.SetBlockLight(a_BlockLight); - m_ChunkData.SetSkyLight(a_SkyLight); + MarkDirty(); m_IsLightValid = true; } |