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authorTycho <work.tycho+git@gmail.com>2014-05-24 14:33:40 +0200
committerTycho <work.tycho+git@gmail.com>2014-05-24 14:33:40 +0200
commit8f964886e0ccbf51dac07227f0ac4c739b47d3a5 (patch)
tree534fec1ed8061513b67d8504a95f2bd926416d53 /src/Chunk.cpp
parentMerge branch 'master' into chunksparsing/structs (diff)
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Diffstat (limited to '')
-rw-r--r--src/Chunk.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index d85b44607..e5f8f1e29 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -284,7 +284,7 @@ void cChunk::SetAllData(
m_ChunkData.SetBlocks(a_BlockTypes);
m_ChunkData.SetMeta(a_BlockMeta);
- m_ChunkData.SetLight(a_BlockLight);
+ m_ChunkData.SetBlockLight(a_BlockLight);
m_ChunkData.SetSkyLight(a_BlockSkyLight);
m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
@@ -326,7 +326,7 @@ void cChunk::SetLight(
// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
// Postponing until we see how bad it is :)
- m_ChunkData.SetLight(a_BlockLight);
+ m_ChunkData.SetBlockLight(a_BlockLight);
m_ChunkData.SetSkyLight(a_SkyLight);