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authorMattes D <github@xoft.cz>2016-06-05 18:23:16 +0200
committerMattes D <github@xoft.cz>2016-06-05 18:23:16 +0200
commitc2759186c09dc981aa672fecb57cce4aea722ec6 (patch)
treeece066d1c1f8e5ebe4a0da9cf918e06094002188 /src/BoundingBox.h
parentBindings: Add a const-ptr variant to all stack getter functions (diff)
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Diffstat (limited to 'src/BoundingBox.h')
-rw-r--r--src/BoundingBox.h25
1 files changed, 16 insertions, 9 deletions
diff --git a/src/BoundingBox.h b/src/BoundingBox.h
index c2aa40dc7..38d567562 100644
--- a/src/BoundingBox.h
+++ b/src/BoundingBox.h
@@ -63,20 +63,25 @@ public:
/** Returns true if the specified point is inside the bounding box specified by its min / max corners */
static bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max, double a_X, double a_Y, double a_Z);
+ // tolua_end
+
/** Returns true if this bounding box is intersected by the line specified by its two points
- Also calculates the distance along the line in which the intersection occurs (0 .. 1)
- Only forward collisions (a_LineCoeff >= 0) are returned. */
- bool CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face);
+ Also calculates the distance along the line in which the intersection occurs, and the face hit (BLOCK_FACE_ constants)
+ Only forward collisions (a_LineCoeff >= 0) are returned.
+ Exported to Lua manually, because ToLua++ would generate needless input params (a_LineCoeff, a_Face). */
+ bool CalcLineIntersection(const Vector3d & a_LinePoint1, const Vector3d & a_LinePoint2, double & a_LineCoeff, eBlockFace & a_Face) const;
/** Returns true if the specified bounding box is intersected by the line specified by its two points
- Also calculates the distance along the line in which the intersection occurs (0 .. 1) and the face hit (BLOCK_FACE_ constants)
- Only forward collisions (a_LineCoeff >= 0) are returned. */
- static bool CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face);
+ Also calculates the distance along the line in which the intersection occurs, and the face hit (BLOCK_FACE_ constants)
+ Only forward collisions (a_LineCoeff >= 0) are returned.
+ Exported to Lua manually, because ToLua++ would generate needless input params (a_LineCoeff, a_Face). */
+ static bool CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_LinePoint1, const Vector3d & a_LinePoint2, double & a_LineCoeff, eBlockFace & a_Face);
- // tolua_end
+ /** Calculates the intersection of the two bounding boxes; returns true if nonempty.
+ Exported manually, because ToLua++ would generate needless input params (a_Intersection). */
+ bool Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection) const;
- /** Calculates the intersection of the two bounding boxes; returns true if nonempty */
- bool Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection);
+ // tolua_begin
double GetMinX(void) const { return m_Min.x; }
double GetMinY(void) const { return m_Min.y; }
@@ -89,6 +94,8 @@ public:
const Vector3d & GetMin(void) const { return m_Min; }
const Vector3d & GetMax(void) const { return m_Max; }
+ // tolua_end
+
protected:
Vector3d m_Min;
Vector3d m_Max;