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authorHowaner <franzi.moos@googlemail.com>2015-03-10 20:05:46 +0100
committerHowaner <franzi.moos@googlemail.com>2015-03-10 20:05:46 +0100
commitab420f6cfc8519fb2ec0caa7fb242517244ffcea (patch)
treec31c3538db081516d81959ed8ad00259175441a9 /src/Blocks
parentChanged return type from AbsorbWater() to void. (diff)
parentFixed client kick/crash if many block changes happend (diff)
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Diffstat (limited to 'src/Blocks')
-rw-r--r--src/Blocks/BlockDirt.h14
-rw-r--r--src/Blocks/BlockOre.h59
2 files changed, 72 insertions, 1 deletions
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index aae6719e2..12bca92dd 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -52,7 +52,19 @@ public:
return;
}
}
-
+
+ // Make sure that there is enough light at the source block to spread
+ if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ()))
+ {
+ a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ());
+ return;
+ }
+ else if (std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))) < 9)
+ {
+ // Source block is not bright enough to spread
+ return;
+ }
+
// Grass spreads to adjacent dirt blocks:
cFastRandom rand;
for (int i = 0; i < 2; i++) // Pick two blocks to grow to
diff --git a/src/Blocks/BlockOre.h b/src/Blocks/BlockOre.h
index f6ea3aa3c..08d79f435 100644
--- a/src/Blocks/BlockOre.h
+++ b/src/Blocks/BlockOre.h
@@ -11,6 +11,7 @@
class cBlockOreHandler :
public cBlockHandler
{
+ typedef cBlockHandler super;
public:
cBlockOreHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
@@ -56,6 +57,64 @@ public:
}
}
}
+
+ virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ super::OnDestroyedByPlayer(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
+
+ if (a_Player->IsGameModeCreative())
+ {
+ // Don't drop XP when the player is in creative mode.
+ return;
+ }
+
+ if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) != 0)
+ {
+ // Don't drop XP when the ore is mined with the Silk Touch enchantment
+ return;
+ }
+
+ cFastRandom Random;
+ int Reward = 0;
+
+ switch (m_BlockType)
+ {
+ case E_BLOCK_NETHER_QUARTZ_ORE:
+ case E_BLOCK_LAPIS_ORE:
+ {
+ // Lapis and nether quartz get 2 - 5 experience
+ Reward = Random.NextInt(4) + 2;
+ break;
+ }
+ case E_BLOCK_REDSTONE_ORE:
+ case E_BLOCK_REDSTONE_ORE_GLOWING:
+ {
+ // Redstone gets 1 - 5 experience
+ Reward = Random.NextInt(5) + 1;
+ break;
+ }
+ case E_BLOCK_DIAMOND_ORE:
+ case E_BLOCK_EMERALD_ORE:
+ {
+ // Diamond and emerald get 3 - 7 experience
+ Reward = Random.NextInt(5) + 3;
+ break;
+ }
+ case E_BLOCK_COAL_ORE:
+ {
+ // Coal gets 0 - 2 experience
+ Reward = Random.NextInt(3);
+ break;
+ }
+
+ default: break;
+ }
+
+ if (Reward != 0)
+ {
+ a_WorldInterface.SpawnExperienceOrb(a_BlockX, a_BlockY, a_BlockZ, Reward);
+ }
+ }
} ;