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author | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
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committer | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
commit | 2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch) | |
tree | 713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/Blocks/BlockQuartz.h | |
parent | Fixed merge conflict (diff) | |
parent | Fixed some more minor issues with the redstone simulator. (diff) | |
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Diffstat (limited to 'src/Blocks/BlockQuartz.h')
-rw-r--r-- | src/Blocks/BlockQuartz.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h new file mode 100644 index 000000000..9cc51490f --- /dev/null +++ b/src/Blocks/BlockQuartz.h @@ -0,0 +1,67 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockQuartzHandler : public cBlockHandler +{ +public: + cBlockQuartzHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + + virtual bool GetPlacementBlockTypeMeta( + cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); + if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block. + { + a_BlockMeta = Meta; + return true; + } + + a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta); + return true; + } + + inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_QuartzMeta) + { + switch (a_BlockFace) + { + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: + { + return a_QuartzMeta; // Top or bottom, just return original + } + + case BLOCK_FACE_ZP: + case BLOCK_FACE_ZM: + { + return 0x4; // North or south + } + + case BLOCK_FACE_XP: + case BLOCK_FACE_XM: + { + return 0x3; // East or west + } + + default: + { + ASSERT(!"Unhandled block face!"); + return a_QuartzMeta; // No idea, give a special meta (all sides the same) + } + } + } +} ; |