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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-05-05 15:25:10 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-05 15:25:10 +0200 |
commit | a62b2b1be2103d7de2fd66c7304b7473e369be3c (patch) | |
tree | a44f2b43fd90f5c79af5e308b554349e6dc546af /src/Blocks/BlockHandler.h | |
parent | Rename files to match code (diff) | |
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Diffstat (limited to 'src/Blocks/BlockHandler.h')
-rw-r--r-- | src/Blocks/BlockHandler.h | 34 |
1 files changed, 3 insertions, 31 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index da067fd63..c0e9d3a3d 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -14,6 +14,7 @@ class cPlayer; class cChunk; class cBlockPluginInterface; class cChunkInterface; +class cWorld; class cWorldInterface; class cItems; @@ -45,22 +46,6 @@ public: blocktype of the minus-X neighbor, the positive-X neighbor, etc. */ virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const; - /** Called before a block is placed into a world by player, by cItemHandler::GetPlacementBlockTypeMeta(). - The handler should return true to allow placement, false to refuse. - a_PlacedBlockPos is the coords of the block being placed - a_ClickedBlockFace is the face of the neighbor block clicked by the client to place this block. - a_CursorPos is the position of the cursor within the neighbor's face - The descendant handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block. - The default handler uses the stored block type and meta copied from the lowest 4 bits of the player's equipped item's damage value. */ - virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, - cPlayer & a_Player, - const Vector3i a_PlacedBlockPos, - eBlockFace a_ClickedBlockFace, - const Vector3i a_CursorPos, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) const; - /** Called by cWorld::SetBlock() after the block has been set */ virtual void OnPlaced( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, @@ -68,11 +53,6 @@ public: BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) const {} - /** Called by cPlayer::PlaceBlocks() for each block after it has been set to the world. Called after OnPlaced(). */ - virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange - ) const {} - /** Called after a block gets broken (replaced with air), by natural means. The block is already dug up in the world, the original block type and meta is passed in a_OldBlockType and a_OldBlockMeta. By default notifies all direct neighbors via their OnNeighborChanged() callbacks. @@ -142,11 +122,7 @@ public: virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cItem * a_Tool = nullptr) const; /** Checks if the block can stay at the specified relative coords in the chunk */ - virtual bool CanBeAt( - cChunkInterface & a_ChunkInterface, - const Vector3i a_RelPos, - const cChunk & a_Chunk - ) const; + virtual bool CanBeAt(const cChunk & a_Chunk, Vector3i a_Position, NIBBLETYPE a_Meta) const; /** Checks whether the block has an effect on growing the plant */ virtual bool CanSustainPlant(BLOCKTYPE a_Plant) const { return false; } @@ -155,16 +131,12 @@ public: If it returns true, OnUse() is called */ virtual bool IsUseable(void) const; - /** Indicates whether the client will click through this block. - For example digging a fire will hit the block below the fire so fire is clicked through. */ - virtual bool IsClickedThrough(void) const; - /** Checks if the player can build "inside" this block. For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision @param a_Pos Position of the block @param a_Player Player trying to build on the block @param a_Meta Meta value of the block currently at a_Pos */ - virtual bool DoesIgnoreBuildCollision(cChunkInterface & ChunkInterface, const Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const; + virtual bool DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, Vector3i a_Position, NIBBLETYPE a_Meta, eBlockFace a_ClickedBlockFace, bool a_ClickedDirectly) const; /** Tests if a_RelPosition is inside the block, where a_RelPosition is relative to the origin of the block. Coords in a_RelPosition are guaranteed to be in the [0..1] range. */ |